Checklist

Currently active checklist: no checklist active

Selected Checklist:

Icons Legend

Beyond Skyrim - Bruma

created by BeyondSkyrimDC

Displays

This mod introduces 197 new displays for the museum.

Travel beyond Skyrim to explore Bruma, the northernmost county in Cyrodiil. Delve into Ayleid ruins, meddle in local affairs or explore the wild. The mod features all new dungeons and secrets, many quests and storylines.

Where to Start

How to Start

In order to start this mod you need to cross the border; you must either convince the Imperial guard outside the gate at Pale Pass, south of Helgen, to let you through or find your way through Serpent's Trail Cave; you can also use a secret passage in Gromm's Pass or the one in Rielle Crypt.

Notes

You won't be allowed passage through the gate unless you are sided with the Imperial Legion or are recognized as having accomplished some great deed (such as becoming Harbringer of the Companions or fullfilling your duty as the Dragonborn); alternatively you can kill the guards or use an alternate route (Serpent's Trail or Gromm's Pass). Once you get to Cyrodiil, the border gates will be open from either side.

Wiki Nexus

Beyond Reach

created by razorkid1

In the east of High Rock, in the land known as The Reach, despair curses Arnima and its people. Explore a vast new land and experience a new original story.

Requirements

  • You need to be at least level 25 to start this mod.

How to Start

In order to start this mod talk with the priestess of Mara and her bodyguard in any major Skyrim city (they will come to you once you meet the requirements).

Nexus

The Gray Cowl of Nocturnal

created by MannyGT

Displays

This mod introduces 18 new displays for the museum.

The Champion of Cyrodiil was the last known to have claimed the Gray Cowl of Nocturnal at the end of the Third Era, but now it's calling for a new owner. You will explore the Alik'r Desert and other mysterious places to follow the call.

Requirements

  • You need to be at least level 10 to start this mod.
  • You need to have completed the Way of the Voice to start this mod.

How to Start

In order to begin the mod you will need to steal or pickpocket something; after that you will experience a vision that triggers The Call of the Gray Cowl quest.

Where to Start

Anywhere where there is something to steal.

Notes

The mod is focused around stealth gameplay and puzzles, but doesn't force any playstile. The Remnants of Hammerfell also take place in the Alik'r Desert. Another quest bundle further expands the exploration of Hammerfell. The mod introduces various artifacts with enchantments useful to locate valuables, chests and people.

Wiki Nexus

Wyrmstooth

created by Jonx0r

Displays

This mod introduces 26 new displays for the museum.

A dragon has been attacking the East Empre Company trade lanes; you are quested to rid of the dragon but things aren't so easy. You will travel to the Wyrmstooth island north of Solitude across the Sea of Ghosts.

Requirements

  • You need to be at least level 10 to start this mod.
  • You need to have completed the Way of the Voice to start this mod.

How to Start

An imperial courier named Theodyn Bienne will track you down starting from the Bannered Mare in Whiterun and direct you to speak with Lurius Liore.

Where to Start

Bannered Mare in Whiterun.

Notes

Requirements are customizable in the MCM.

Wiki Nexus

Midwood Isle

created by Will Evans

North-west of Tamriel is the home of the Sunmer; Midwood Isle. Discover their culture, history and their troubles. A dark power menaces the island; will you save it?

Requirements

  • You need to have completed the Way of the Voice to start this mod.

How to Start

A courier will deliver a letter to you asking you to come to the Frozen Hearth in Winterhold.

Notes

Once you have met the requirements you can start the mod by going to the Frozen Hearth without needing to wait for the courier.

Wiki Nexus

Moonpath to Elsweyr

created by MuppetPuppet & An_Old_Sock

Displays

This mod introduces 2 new displays for the museum.

Only the Khajiit know the secret paths of the moon that lead the followers of the Mane back to Elsweyr. Explore burning deserts, emerald jungles and cerulean skies and join the Khajit resistance as the Dragonborn and aid them in their fight.

Requirements

  • You need to have completed the Way of the Voice to start this mod.

Where to Start

How to Start

Talk with the khajiit near Falkreath and ask to travel with them to Elsweyr OR (if you are at least lv.18 and have at least 70 displays in the museum) wait for Aurelyn (the curator of the Dragonborn Museum in Solitude) to task you with recovering the staff of Indarys; you will receive a letter to investigate a Khajiit caravan that will lead you to Elsweyr.

Notes

The mod is bundled with the Legacy of the Dragonborn; if you have at least 70 displays in the Dragonborn Museum and are at least level 18, the curator will task you with recovering the staff of Indarys (This will start the quest "It Belongs in a Museum"); you will receive a letter to investigate a Khajiit caravan that will lead you to Elsweyr. You don't have to wait until you meet these requirements; you are free to start the mod as soon as you complete The Way of the Voice.

Wiki Nexus

Vigilant

created by Vicn

Displays

This mod introduces 99 new displays for the museum.

Become a new recruit for the Vigilants of Stendarr and experience a Dark Souls style story. The mod incudes a lenghty main quest divided in 4 acts across Skyrim and Coldharbour; your choices will decide your fate.

Requirements

  • You need to be at least level 25 to start this mod.

How to Start

In order to start this mod speak with Altano in Windpeak Inn.

Where to Start

Windpeak Inn in Dawnstar.

Notes

This mod is best to be played without followers. It's highly recommended to be at least level 40 when starting the story; Dawnbreaker can be particularly useful. The mod introduces the Karma mechanic related to your actions and will influence how the story goes. It's the first part of Vicn's Trilogy. The mod introduces MANY new conjuration spells. The Nails of St. Dulsa will grant a Perk Point; other alchemy items will also increase your attributes and carry weight permanently.

Nexus

Glenmoril

created by Vicn

Join the witch hunters in the second part of Vicn's trilogy; fend off a curse and fight nightmarish creatures. The mod takes inspiration from Bloodborne and Dark Souls.

Requirements

  • You need to be at least level 30 to start this mod.

Roadside Ruins

How to Start

Talk to the orphan Lalanoah at the gate of Falkreath.

Notes

This mod is a sequel to Vigilant and prequel to Unslaad. The mod introduces firearms and a custom skill tree; you can buy firearms by an NPC north-weast of Falkreath in Roadside Ruins as soon as you meet the level requirements for the mod. Glenmoril is currently incomplete (Act IV is in development).

Wiki Nexus

Unslaad

created by Vicn

Displays

This mod introduces 142 new displays for the museum.

Travel though time and help a Half-Dragon in this 4 acts quest mod.

Requirements

  • You need to be at least level 40 to start this mod.

How to Start

Interact with the doll on the edge of a cliff in High Hrothgar.

Notes

The mod concludes the trilogy of Vigilant and Glenmoril. A new mechanic introduced allows to convert Dragon Souls into perks and other upgrades.

Nexus

Falskaar

created by AlexanderJVelicky

Displays

This mod introduces 4 new displays for the museum.

Travel to the island of Falskaar where conflict is brewing and the presence of a true hero is required. The island is full of new dungeons, quests and people.

Where to Start

How to Start

To start Falskaar, go to Riften and speak with Jalamar. He will either be outside around the market, inside the northern gate, or inside the Bee and Barb. You can also just go straight into Echo Deep Mine, a new dungeon just northeast of Riften and find a lexicon there.

Notes

It's not recommended to start the mod too early in the playthrough since it could break the first cut-scene. New equipment and spells are not the focus of this mod, therefore not many were added.

Wiki Nexus

Helgen Reborn

created by Mike Hancho

Displays

This mod introduces 10 new displays for the museum.

Help rebuild Helgen! You'll reunite two old friends, uncover an underground slavery ring, battle in an arena and take part in many other adventures!

Requirements

  • You need to be at least level 20 to start this mod.
  • You need to have completed Bleak Falls Barrow to start this mod.

How to Start

A courier will deliver you a book to start the mod.

Where to Start

Anywhere or technically Helgen.

Notes

A MCM is avalaible to tweak the starting requirements.

Wiki Nexus

The Forgotten City

created by Nick Pearce

Displays

This mod introduces 7 new displays for the museum.

Discover secrets, mysteries, and relics that are thousands of years old while solving a murder mystery in an ancient underground city. It has a dark, non-linear story in which you'll interrogate suspects, explore the city and its many secrets, and navigate challenging moral dilemmas.

Requirements

  • You need to be at least level 25 to start this mod.

How to Start

A courier will approach you in a city once you meet the requirements. Alternatively, you can make your way to the Forgotten Ruins yourself.

Where to Start

Forgotten Ruins in the south-west corner of Skyrim.

Notes

The Forgotten City is the first mod in history to win a national Writers' Guild award with its script. Best experienced without followers.

Wiki Nexus

Warden of the Coast

created by TheBawb

Travel to an isolated island, earn the loyalty of your 9 companions, stop a daedric lord from returning to power, and close shut the jaws of Oblivion once more!

Requirements

  • You need to be at least level 25 to start this mod.
  • You need to have completed the Way of the Voice and killed the Dragonborn DLC's cultists to start this mod.

How to Start

Visit any major vanilla city to begin the first quest after meeting the requirements.

Other

The mod exploration system is inspired by Mass Effect (you will always have 3 companions with you).

Notes

You won't be able to leave the place until the main quest is finished! It's recommended to dismiss all your followers before starting the mod. Your companions' quest will fail if not completed before a certain point of no-return in the main questline (you will be warned of this in-game too). All 5 vanilla bugs in a jar (displayables) are available at Snowdrift Estate.

Wiki Nexus

Moon and Star

created by Gan Xingba

Displays

This mod introduces 8 new displays for the museum.

A mysterious and powerful criminal has been spotted in Skyrim, his trail dogged by hunters from Morrowind. However, there may be more at stake than it seems, and this criminal may be familiar...

Requirements

  • You need to have completed the Way of the Voice and killed the Dragonborn DLC's cultists to start this mod.

Where to Start

How to Start

A courier may give you a letter the next time you fast travel to an outdoor area. Otherwise, you can go to the Sleeping Giant Inn in Riverwood and find Mandyn Hlaalu.

Notes

Lucien has special dialogue for this mod. It's recommended to start this mod on a higher level (30+).

Wiki Nexus

Meridia's Order

created by TheOscar0

Take up the mantle of Meridia's Champion, and work with Meridia's Order to destroy a threat of Necromantic Tyranny in this new adventure! Will you bring back Meridia's Order from its breaking point?

Requirements

  • You need to be at least level 12 to start this mod.
  • You need to have completed the Break of Dawn to start this mod.

How to Start

After meeting the requirements, wait in any major city to be greeted by one of Meridia's Order's Paladins, or travel to the Sanctum yourself and speak with High Priestess Alara.

Where to Start

The Sanctum is located near Rimerock Burrow, far west of Solitude.

Notes

Some quest rewards can be disenchanted to learn powerful new enchantments. Once all side quests are completed you will be able to improve Meridia's gifts.

Nexus

There is No Umbra

created by FableForge

The story is focused entirely on Daumbra: the newest incarnation of the cursed sword Umbra. She can be your follower, but she can also be your weapon or neither.

How to Start

In order to start the main questline of the mod you must read the book There is No Umbra; you can find it in common loot or on Farengar's desk. The quest has a known issue described in the wiki.

Book's Location

The book can be easily found on Farengar's desk in Dragonsreach (Whiterun).

Notes

You will obtain a new Follower: Daumbra. This is no ordinary follower (it's a floating sword); you can find out more details on the mod page or discover everything by playing. You may need to progress in A Daedra's Best Friend and Blood on the Ice quests to reach certain objectives in the questline. The Umbra you obtain from this mod is not displayable; the CC version is.

Nexus

Legacy of the Dragonborn

created by icecreamassassin

The Dragonborn Museum will allow you store all those intiguing and definitely-not-dangerous artifacts very close together in many open-to-the-public displays! Go out and find something deadly to show the visitors!

Where to Start

How to Start

In order to access the museum you will have to talk to the curator at the museum and complete 3 tasks for him. The museum also has its own questline that unlocks when you reach certain displays numbers. Check the wiki for more details.

Wiki Nexus

Ghosts of the Tribunal

created by Kris Takahashi

Displays

This mod introduces 30 new displays for the museum.

In the aftermath of the Red Year, worship of the Tribunal has been replaced by the Reclamation. Yet the strands of memory linger on Solstheim, the chant of ALMSIVI muttered by rebel priests and devotees of the old ways.

Book's Location

How to Start

In order to start the mod's questline read the "Heretic Dossier: Blacksmith's Confessional" at the Temple in Raven Rock in Solstheim.

Notes

Tuxborn uses GTheGenerous's Voiced Narrative mod to expand the NPCs' dialogues. Some items are already distributed through the world.

Nexus

DAc0da

created by vicn

The Numidium has appeared in the Sea of Ghosts and it's your job to investigate. Travel through time for a short but intense adventure and experience various parts of the history of Tamriel.

Requirements

  • You need to be at least level 25 to start this mod.

How to Start

Approaching Solitude after meeting the requirements, you'll get a quest objective to investigate the panic outside the Bards College and that will start the mod's questline.

Notes

The mod deals with many aspects of the Elder Scrolls' lore. This mod is a prequel to the Vicn series of mods (Vigilant, Glenmoril and Unslaad).

Nexus

Miasma

created by Renacles

Travel through the Ashlands of Solstheim as you assist a member of Argonia's An-Xileel in taking down a rogue Telvanni wizard. Explore new locations and unveil the mistery of the miasma; you may become able to wield it yourself!

How to Start

The quest can be started by speaking to Haj-Xul at the Retching Netch in Solstheim.

Notes

The Corroded Claw will not auto-unlock the nordic gate

Nexus

The Breathing Abyss

created by nimwraith & EXIT

A mysterious entity resides within a large underwater cavern. Manias, a researcher of the paranormal, is investigating the creature and requires your help!

Where to Start

How to Start

Talk to Manias at his camp near Yngvild, north-east of Winterhold

Notes

It is recommended to bring waterbreathing potions or enchanted apparel; you will be provided with the former by Manias. A minimum of 2 days must pass between each interaction.

Nexus

Once We Were Here

created by nimwraith

Take a deep-dive into the lore behind the Falmers and uncover their history with the Dwemer and Snow Elves by aiding the bosmer scholar Sillas in his pursue of knowledge!

Where to Start

How to Start

Encounter Sillas down the valley below Sightless Pit, at altar of Xrib.

Notes

A minimum of 2 days must pass between each interaction.

Nexus

Behind and Beyond

created by nimwraith

Solve the riddles of a peaceful Dragon and learn more about Skyrim's history.

Requirements

  • You need to have completed The Horn of Jurgen Windcaller to start this mod.

How to Start

Once you reach the end of Ustengrav, pull the chain lever to access Jurgen's tomb and enable the dragon; he will be outside the entrance to Dead Man’s Respite.

Nexus

Demon of Dream

created by rune sentinel

An adventure across reality will have you explore the nightmares of three of Vaerimina's ex cultists.

Where to Start

How to Start

Head to Cragwallow Slope near Ivarstead and find the Idol of Vaermina inside it; read the note near the idol to start the quest and get information about it.

Notes

The three locations will be signed on your map once you read the note; Fort Greenwall should be the last by design. A special crafting station is present in the Courier's dream: you will be able to craft unique spell tomes and equipment using materials found during the mod quest; also you can craft Ebony Ores with Straw.

Nexus

Midnight Sun

created by Kittytail

A new adventure awaits you in the Boreal Valley. Face necromancers, chauruses and more horrors in a new land!

Where to Start

How to Start

Head to Moorside Inn in Morthal and read the book on the counter "The Other Side, Vol. 1".

Notes

You can use an Enchanted Cauldron to craft Spiders. You have the option to side with both the necromancers' leaders and kill them after obtaining their rewards to maximize gains.

Nexus

Olenveld

created by F0RCEFI3LD

A day's sail in summertide from Winterhold; Olenveld, as described in "The Exodus", is the place Tiber Septim used as personal graveyard and fertile soil for necromancers.

Where to Start

How to Start

In order to start the mod investigate the cabin north of Septimum Signus Outpost (north of Winterhold). You will have to interact with a note and use the map on the table to start the quest and go to Olenveld.

Notes

It's recommended not to bring followers along since the mod uses cut-scenes and they may bug out due to followers. The choice to have quest marker during your exploration is free.

Nexus

Project AHO

created by Haem Projects

Displays

This mod introduces 5 new displays for the museum.

You will be introduced to a hidden settlement of House Telvanni, Sadrith Kegran. The city is build on Dwemer Ruins and you will discover many of their inventions.

Requirements

  • You need to be at least level 15 to start this mod.

Where to Start

How to Start

Head to the Braidwood Inn in Kynesgrove and talk to Iddra the innkeeper, she will have a note for you to investigate a suspicious orc at Mixwater Mill. Head south of Windhelm to find the Mill and talk to the orc to start the mod.

Notes

The mod introduces Snippy a BB-8 (Star Wars) inspired Dwemer droid follower (more on the mod page) and the Aetherium Hyperspace Observatory (a mobile player house). Your followers will be dismissed at the beginning of the mod, however it is strongly recommended to dismiss any custom follower before starting the mod.

Wiki Nexus

Carved Brink

created by Haem Projects

Embark on an adventure for treasure, make unusual acquaintances and be tested with the trial of the Daedra. You will explore the Daedric realm of Periyte and the Faceted Stones, another smaller Oblivion realm, once inhabited by the Snow Elves, now belonging to the Goblin.

Where to Start

How to Start

To begin the quest visit Abandoned Grotto near Hillgrund’s Tomb and Lost Knife Hideout and speak with the Khajiits.

Notes

A FAQ section specific to this mod is available on the Tuxborn Wiki. The mod introduces a peculiar follower: Imp; he won't leave you until you finish his quest. A minimum level of 10 is recommended.

Wiki Nexus

Wheels of Lull

created by Trainwiz, DarthVitrial & themayor897

Displays

This mod introduces 37 new displays for the museum.

Deep beneath the Throat of the World something dangerous is stirring; the Chronographers of Lull-Mor have no choice but to seek outside help to stop a mad mystic and his army from unmaking the very foundations of the world!

Requirements

  • You need to be at least level 20 to start this mod.

How to Start

Travel to any open vanilla settlement (Big cities are excluded). A message will appear; go talk to the walking machine.

Where to Start

Either Dawnstar, Dragon Bridge, Falkreath, Ivarstead, Karthwasten, Morthal, Riverwood, Rorikstead, Shor's Stone or Winterhold.

Notes

The mod author recommends playing this after The Lost Wonders of Mzark. The mod is best experienced without followers for both immersion and stability purposes. The various stages of the questline have progressively higher level requirements: 20-25-30-35. A MCM is avalaible to tweak some parameters and level requirements. The mod introduces haquebuses, a type of gun (treated similarly to a crossbow).

Wiki Nexus

Darkend

created by JKrojmal

Delve in darkness and experience the gloomy atmosphere of the island of Pharos; fight new enemies and discover an Ancient set of weapons of incredible power.

Where to Start

How to Start

Travel to Voyager's end, the final resting place of a foreign ship, wrecked long ago on the Sea of Ghost, Northwest of Winterhold; within the ship you find the way to the island.

Notes

There are no quest markers (or quests) in the mod. It's recommended to leave your followers behind and also be at least level 15.

Nexus

Siege at Icemoth

created by RoastGorilla439

Journey in the footsteps of a group of mercenaries in search of a powerful ring known in the possession of a necromancer who took possession of the abandoned Fort Icemoth.

Where to Start

How to Start

Reach the Old Wooden Jetty, west from Northwatch Keep to the most north-western beach in Skyrim, and read the waterlogged journal in the dead mercenary's inventory.

Notes

The mod adds a book (Fort Icemoth: A Mercenary's Diary) that will add a pointer to the Old Wooden Jetty on the map. You can find the book as random loot or look for it in Dragonsreach. Some areas and dungeon can only be accessed by diving underwater.

Wiki Nexus

The Gift of Saturalia

created by jayserpa

Displays

This mod introduces 5 new displays for the museum.

Adds a brand new quest in which a bearded old trader will teach you about Saturalia and ask your aid to help the people in Skyrim and spread the spirit of Saturalia across the province

Where to Start

How to Start

Talk to Niklas the Trader outside Dawnstar, north of Windward Ruins.

Notes

You don't have to complete or start the quest to obtain the displayable items; they are all byable from Niklas. At the end of the quest you will be rewarded with a buff of your choice.

Nexus

Finding Velehk Sain

created by SomethingObscure

Expansion of the Forgotten Names quest involving the gauntler in the Midden Dark.

Apprentices Location

How to Start

To properly start the mod's content you will have to decline Velehk's offer. After the battle you will be able to craft a special staff at the Atronach Forge. Alternatively, you can simply fuse the rings at the Atronach Forge for a different reward.

Notes

The quest doesn't appear in your journal. The rings needed to activate the gauntlet have been placed on the 4 missing apprentices. The mod does not add displyable items, however you will miss one if you decide to decline Velehk's offer.

Nexus

Redeeming Fultheim

created by MadArborModding

Fultheim has been known to wield one of the Blades' swords, but he seems to be too full of regrets (and alcohol) to join back, will you help change his mind and life?

Requirements

  • You need to have completed Alduin's Wall to start this mod.

How to Start

Talk to Fultheim to point out the fact that he has an Akaviri sword.

Nexus

Saints and Seducers - Extended

created by ECSSDevGroup

Displays

This mod introduces 15 new displays for the museum.

Completely overhauled and expanded the Saints & Seducers Creation. This mod will take you to the homeland of these two types of daedra: the daedric realm known as the Shvering Isles, the Asylum, The Realm Of Madness.

Requirements

  • You need to be at least level 20 to start this mod.
  • You need to have completed The Mind of Madness to start this mod.

How to Start

Once met the requirements either sleep for 6 hours or exit Solitude and come back later.

Wiki Nexus

The Remnants of Hammerfell

created by Betalille

After helping the Remnants in the Redguard Elite Armaments quest you can find them again in Hammerfell and help them once more dealing with the Thalmor.

Requirements

  • You need to have completed Interception from Redguard Elite Armaments (Creation Club) to start this mod.

Where to Start

How to Start

In order to start this mod speak with Boscean at the Remnant Tower west of the Watchtower in the Alik'r Desert (introduced by The Gray Cowl of Nocturnal Mod).

Notes

Takes place in the same worldspace introduced by The Gray Cowl of Nocturnal. The required quest (Interception), starts in Skyrim by speaking with Azadi in Shor's Stone.

Nexus

More to do in the Soul Cairn

created by Betalille

Glendora Messenia, Gavo Antonius and Angarion the Bold are cursed to roam endlessly in the Soul Cairn; they need your help! Will you accompany them on their last voyage?

Requirements

  • You need to have progressed through the Dawnguard DLC questline to start this mod.

Where to Start

How to Start

Progress the Dawnguard DLC questline until allowed entrace to the Soul Cairn. You will be able to start 3 new quests there.

Notes

Siding with either the Volkihar clan or the Dawnguard will not influence this mod.

Nexus

Belethor's Sister

created by wankingSkeever

Do you remember in vanilla Skyrim when Belethor says that if he had a sister he'd sell her? Well you are not going to believe this...

Requirements

  • You need to be at least level 20 to start this mod.
  • You need to have completed Chasing Echoes to start this mod.

How to Start

Talk to Belethor at his store; Belethor's General Goods in Whiterun.

Notes

The quest requires many NPCs of Whiterun to be alive (including Nazeem).

Nexus

Fortune's Tradehouse

created by DoubtSuspended

Help an argonian cobbler secure a spot within Markarth's tradehouse. The tradehouse is a new addition of this mod; Fortune is the proprietor and you will have to complete some tasks for him.

Where to Start

How to Start

Speak with Ut-Keen at the entance of the Fortune's Tradehouse in the northern part of Markarth, near the Understone Keep.

Notes

The Tradehouse offers peculiar vendors, including ones specialized in fire, gems and books.

Nexus

Hammerfell Blades

created by Betalille

Help Duarelm find the Wind Scour Temple, a Blade temple, and start rebuilding the Blades and the Dragonguard archives in Hammerfell. The mod is part of Betalille's Quests Bundle.

Requirements

  • You need to be at least level 10 to start this mod.

Where to Start

How to Start

Head to a settlement called Vulstad in the Alik'r Desert. On the roof of one of the houses, you will find an old man called Duarelm. Talk to him.

Nexus

Desertic Dark Brotherhood

created by Betalille

An unknown initiate has come to you asking for help in reintroducing the Dark Brotherhood in Hammerfell. The mod is part of Betalille's Quests Bundle.

Requirements

  • You need to be at least level 10 to start this mod.
  • You need to have completed Hail Sithis to start this mod.

How to Start

An "Unknown Initiate" will be on a small island, to the north of the Dawnstar Sanctuary. Talk to her, it will launch the introduction quest.

Nexus

Cyrodilic Collections in Hammerfell

created by Betalille

Discover the newly opened Cyrodilic Collections in the Alik'r Desert of Hammerfell, a small association that focuses on retrieving stolen argonian heritage. The mod is part of Betalille's Quests Bundle.

Requirements

  • You need to be at least level 10 to start this mod.

Where to Start

How to Start

Head northwest of the Ben Erai city to find a small house; enter the building and talk to the argonian lady, she will ask you to work for her.

Nexus

More to do in Hammerfell

created by Betalille

Head back to the Alik'r Desert and help the Ash'abah, fight off necromancers and help the citizens of a new village: Salas Kazas. The mod is part of Betalille's Quests Bundle.

Requirements

  • You need to be at least level 10 to start this mod.

How to Start

One quest is in Ben Erai, three in the new village Salas Kazas, one is north-west of the Lantern of the North, one is in the Retching Netch in Solstheim (but only once you finished the main quest of the Grey Cowl) and the final one can only be completed after you finish the quests with the Ash'abah, the ancient library and the necromancers. The final quest can be started after talking to the Ash'abah Honai, once all the required quests are finished. A crime system and prison are introduced.

Nexus

Desert Lamias in Hammerfell

created by Betalille

Join hands with a Lamia to fight against her sister gone rogue. Recruit her for your next adventures and learn to summon Spectral Lamias. The mod is part of Betalille's Quests Bundle.

Requirements

  • You need to be at least level 10 to start this mod.

Where to Start

How to Start

North of the Ancient Alik'r Palace in the Alik'r Desert, you should find two small houses in ruins with a Lamia somewhere in the area. Talk to her and start the quest.

Notes

The Lamia follower Is treated more like a creature follower than a standard one. Her equipment cannot be changed.

Nexus

The Devil's in the Details

created by nimwraith

Help a scholar in aiding the victims of Clavicus Vile, but be mindful not to get caught in the prince's schemes, unless that is what you're after.

Where to Start

How to Start

To start the quest, speak to Calithar at the Abandoned Homestead, north-west of Morthal; between Tall-Mast Tavern and The Apprentice Stone.

Notes

When told to leave by the door at the very beginning of the quest, say "Fine, I'll go" to skip a persuasion check. If you get the "bad" ending, you can still pickpocket the reward of the "good" ending from Calithar .

Nexus

The Heart's Toll

created by nimwraith

A curious basket-headed woman is trying to find a cure for her sick brother; she is willing to do anything, but is she ready to pay such price?

Where to Start

How to Start

Speak to Tia in Lumberjack's Cabin.

Notes

You must wait at least one day between each interaction. You can wait inside the house, however, when a new interaction becomes available, the interiors will change and this may cause glitches with the spawned objects.

Nexus

Frozen Heart

created by wSkeever and Kreiste

Beyond the glass of a mirror, a puzzle themed adventure awaits you! You will help the snow elf Othriel in her struggle with a curse and explore a new snowy land.

Requirements

  • You need to know at least 1 word of Slow Time and 1 word of Fire Breath to start this mod.

How to Start

The quest starts as soon as you purchase the "Snow Elf Mirror (Labyrinthian Passages)" from Belethor’s General Goods.

Nexus

Save the Icerunner

created by Parapets

Jaree-Ra in Solitude has a plan to set up a shipwreck. The mod allows for more approaches to the quest "Lights Out!".

Maraudeers' Hideout

How to Start

In order to unlock the various paths you will need to unveil Jaree-Ra's link with the Maraudeers; in order to do so you will have to search for proof at their hideout (Broken Oar Grotto); ask Ahtar the executioner and warden of the Castle Dour Dungeon for a pointer to such place.

Notes

The mod expands the quest Lights Out! (Talk to Jaree-Ra in Solitude to pick it up) allowing for more paths including killing Jaree-Ra, reporting him or even doubling down to join him in his "deed" with a renewed attitude. Depending on you choices, Jaree-Ra may become your follower.

Nexus

Boethia's Calling

created by MadAborModding

An alternative route to the Ebony Mail, this time no friend needs to be sacrificed! After claiming the artifact you may be deemed unworthy by Boethia, who will send someone to take it from you.

Requirements

  • You need to be at least level 30 to start this mod.

Where to Start

How to Start

To begin, speak with the Dark Elf, Rudin Filaro, at the Braidwood Inn in Kynesgrove.

Nexus

The Taste of Death

created by MadAborModding

An alternative route to the Ring of Namira; you will be able to dismantle the cult without losing out on the rewards and also have a boss fight.

How to Start

During the quest The Taste of Death you will have a couple of opportunities to antagonize the cult; if you do and read Eola's Journal the alternate quest will begin.

The Taste of Death

To begin The Taste of Death ask for rumors to the innkeeper at the Silver-Blood Inn in Markarth about the Hall of the Dead; you will then need to speak with brother Verulus (can also be done without indication of the innkeeper).

Nexus

The Lost Wonders of Mzark

created by Trainwiz & DarthVitrial

Displays

This mod introduces 14 new displays for the museum.

Mzark, once ruler of everything under Skyrim's mountains, left behind wonders untouched for thousands of years, watched over by a group of strange sentient machines. Embark on an adveture to retrieve the lost wonders of Mzark!

Where to Start

How to Start

Head to the northern sea; north of the wreck of the Brinehammer and Dawnstar you will find Mzarnumez to start the quest.

Notes

It is recommended you be above level 25 before trying the mod, and also pay attention to the notes and your surroundings since most enemies have special ways of being defeated. Do not exit the dialogue with the holograms until they are finished to prevent bugs in the quest. The mod adds various dwemer staves.

Nexus

Sirenroot

created by Everglaid

You and a team of divers are hired by the Black-Briars to investigate the depths of Lake Honrich but it won't be so easy. You will jump, climb, dive, solve puzzles and fight undead in a submerged Ayleid ruin.

How to Start

Speak to Frissa Black-Briar at Elgrim's Elixirs in Riften.

Notes

The explorable ruins are inspired to platforming exploration games; many sections require diving so prepare accordingly.

Nexus

The Tools of Kagrenac

created by Titansbane & PrivateEye

Displays

This mod introduces 14 new displays for the museum.

Embark on a journey to retreive the mighty Keening, Sunder and Wraithguard; the artifacts forged by Lord Kagrenac in his attempt to bend the power of the Heart of Lorkhan to the benefit of the Dwemer.

Requirements

  • You need to have completed the Way of the Voice and Arniel's Endeavor to start this mod.

How to Start

A couple of days after obtaining the Keening during Arniel's Endeavor you will receive a letter from a courier to start the quest; alternatively you can trigger the quest using the alternate start from the MCM. Visit the Wiki for more info.

Notes

You need to have the Keening in your inventory for the quest (it will become a quest item); if the quest starts without the Keening becoming a quest item you can try to drop it and pick it up again then leave the location. When the Keening can't be dropped the quest has started successfully. The mod introduces various race shapeshifting spells.

Wiki Nexus

Clockwork

created by Antistar

Displays

This mod introduces 11 new displays for the museum.

A chance encounter in the wilds of Skyrim sets you on the path to the abandoned Clockwork Castle; built by a very successful merchant family from faraway High Rock, the castle is filled with Dwemer technology, but what happened to the owners?

Requirements

  • You need to be at least level 5 to start this mod.

How to Start

Once level 5, you will be attacked by a NPC carrying a letter from one "Camilla".

Notes

You won't be able to leave the place until the quest is finished! It's recommended to dismiss all your followers before starting the mod.

Wiki Nexus

Gravewind

created by runesentinel

A mysterious old Nordic legend tells of Orkey, walking shadows, and the death of an old priestess countless centuries ago. At the heart of it all, the strange realm of Gravewind; will you survive to the end?

Where to Start

How to Start

Travel northwest of the Roadside Ruins in Falkreath, and enter the abandoned homestead.

Notes

You won't be able to exit the place after the mod starts. The mod introduces three new forms of magic. Level 25+ recommended. Once you have completed the quest, return to Gravewind to grab the spells: they will be in the throne room and in the boss arenas. Depending on which ending you chose you will get different rewards.

Wiki Nexus

The Grand Paladin

created by Kittytail

After the banishing of the World Eater, an order of knight paladins was tasked to give their lives to keep the blade forged by Akatosh away from the wrong hands, but some thought differently...

Requirements

  • You need to have completed Dragon Rising to start this mod.

Book's Location

How to Start

In order to start the mod you must read the book The Grand Paladin. You can find the book at the Bards College or in Skaal's Village Greathall or lastly in The Arcaneum at the College of Winterhold.

Notes

The mod is designed for high level characters playing as the Dragonborn; 600+ Health is advised. Visit the mod page on Nexus for information about the reward weapon's enchantment.

Nexus

Depths of the Reach

created by Kittytail

Explore hidden Dwemer ruins in Blackreach, find new spells and fend off dark apparitions across The Reach.

Requirements

  • You need to be at least level 30 to start this mod.

Where to Start

How to Start

Head to Deep Folk Crossing noth of Markarth and investigate the aftermath of a skirmish. You will need to read a note found on a dead body to start the quest.

Notes

The mod adds Lingering Void Energy spots across the Reach (and Blackreach) with associated treasure chests; 4 of them will drop Dwemer Tonal Glyphs that give passive bonuses while worn, without using equipment slots. The mod introduces a themed spell pack whose spell tomes are obtineable at a smelter by using the Pieces of Void dropped by the void apparitions and as a rare drop from said apparitions.

Nexus

Heart of the Reach

created by TheLootist

Delve into the depths of an underground swamp in the aid of a priest in order to heal the Heart of the Reach.

Where to Start

How to Start

To start the mod you will need to talk to an NPC named Gwilym at the Silver Blood Inn located in Markarth.

Nexus

Skyrim Sewers

created by Viltuska

Displays

This mod introduces 5 new displays for the museum.

Adds an accessible sewer system to the town of Solitude, Whiterun, Windhelm and Markarth and also small sewage tunnels to Fort Sungard and Greenwall.

How to Start

Open the sewers from one of its entances and explore.

Where to Start

Solitude, Whiterun, Windhelm, Markarth, Fort Sungard or Fort Greenwall.

Nexus

The Midden Expanded

created by EasierRider

Uncover the secret history of the College of Winterhold and delve in the greatly expanded Midden.

How to Start

You can access the mod's content by exploring the Midden; most of it is behind puzzles and hidden passages, but you can find more info on the mod page if you can't solve it yourself. The initial quest is named "The Black Library" and starts as soon as you enter the secret store room in the Midden.

Where to Start

There are three entrances to the Midden: a trapdoor in the northern corner of the College courtyard, another trapdoor at the base of the stairwell in the Hall of Countenance, and a cave in the northern face of the rocky outcropping that the College rests upon.

Notes

The hatchery in the Arcane Grotto (new player home) resets and is NOT safe for storage. You will learn a spell that teleports you to the custom player home from anywhere. Completing the quest about the home you will be able to trasmute iron ore into gold.

Nexus

Grimroot Hollow

created by EasierRider

A narrative-focused adventure in a large spriggan cave / Nord temple from Easier Rider's Dungeon Pack where players must choose a side in the fight between the spirits of nature and the forces of evil.

Where to Start

How to Start

Enter the large spriggan cave / Nord temple north of Robber's Gorge. Alternatively, read Legends of Grimroot Hollow to add the dungeon marker to your map; you can find the book at the Temple of Kynareth in Whiterun or at Karthspire Camp.

Nexus

Welkinspire

created by EasierRider

A large, haunted Blades outpost north of Markarth from Easier Rider's Dungeon Pack.

Where to Start

How to Start

North of Markarth. Alternatively, read The Two Stones to add the dungeon marker to your map; you can find the book at the Karthspire Redoubt and in Delphine's basement at the Sleeping Giant Inn in Riverwood.

Warning

Beware of every place you may fall and spikes since it will force your death or leave you stuck due to Shades of Mortality.

Nexus

Rimewake Grotto

created by EasierRider

A small sea cave west of Broken Oar Grotto from Easier Rider's Dungeon Pack.

Where to Start

How to Start

Enter the sea cave west of Broken Oar Grotto, near Solitude. Alternatively, read Urik the Red to add the dungeon marker to your map; you can find the book at the Wreck of the Brinehammer and at the Wreck of the Winter War.

Nexus

Shatterstone Mine

created by EasierRider

A large, bandit-infested mine south of Falkreath from Easier Rider's Dungeon Pack.

Where to Start

How to Start

Enter the mine south of Falkreath. Alternatively, read the The Pit of Strife to add the dungeon marker to your map; you can find it in Bilegulch Mine and in Left Hand Mine.

Nexus

Vallaskr

created by EasierRider

A large, Nord ruin northeast of Windhelm from Easier Rider's Dungeon Pack.

Where to Start

How to Start

Enter the Nord ruin northeast of Windhelm. Alternatively, read the Old Intelligence Report to add the dungeon marker to your map; you can find it at Castle Dour and at the Palace of Kings.

Warning

Beware of the lava: some areas are filled with lava that is supposed to kill you on the spot, but you will remain stuck there due to Shades of Mortality; it's recommended to save before entering.

Nexus

Stonehill Refuge

created by EasierRider

A large Giant cavern, located beneath Stonehill Bluff from Easier Rider's Dungeon Pack.

Where to Start

How to Start

Enter the cavern beneath Stonehill Bluff, south-east of Morthal. Alternatively, read the book A Giant's Slayer's Guide to Giantology to add the dungeon marker to your map; you can find the book at Halted Stream Camp and in Jorrvaskr Living Quarters.

Nexus

Khalbad's Rest

created by EasierRider

A small Orcish shrine/burial cave near Avanchnzel from Easier Rider's Dungeon Pack.

Where to Start

How to Start

Enter the cave near Avanchnzel in the Rift. Alternatively, read the Farewell Note to add the dungeon marker to your map; you can find the note at Mauhulakh's Longhouse in Narzulbur and at Burguk's Longhouse in Dushnikh Yal.

Nexus

Steamcrag Springs

created by EasierRider

A medium-sized hard necromancer cave near Steamcrag Camp from Easier Rider's Dungeon Pack.

Where to Start

How to Start

Enter the cave near Steamcrag Camp in the Eastmarch. Alternatively, read the book Life on the Edge to add the dungeon marker to your map; you can find the book at the White Phial in Windhelm or Arcadia's Cauldron in Whiterun.

Nexus

Morthal Barrow

created by Penrutet

The barrow outside Morthal once served as Hall of the Dead but has been abandoned for centuries; now the ancient dead have grown a habit of getting up and walking around.

Where to Start

How to Start

Find the barrow south east of Morthal. Within the barrow search for a journal to start the main questline.

Nexus

Call of The Deep

created by arminZX12

Dive in the Sea of Ghost to explore a vast submerged Dwemer Ruin. The place is a labyrinth concealing a horror that should never see the surface, or should it?

Where to Start

How to Start

Once you have completed The Lost Expedition, a courier will approach you with a letter from Calcelmo directing you towards the Alecton to start the quest; alternatively, you can start the quest anytime you want by entering the Alecton and waiting a bit (the quest will start automatically).

Notes

Make sure to stay on the elevator when you pull the lever as it does not reset and will leave you behind if you fall off. One step of the quest is not marked on your map; simply return to the main hub (R'lyend, just outside of the Aquarium) and dive as if to go to the R'lyend Catacombs, then follow the path opposite to the door until you reach the Marinium Themae, there you will find The Abyss.

Nexus

Grave of the Toucouleur

created by ENR

Deep in the Sea of Ghosts lies the derelict of the Toucouleur, terror of the Northwestern seas for nearly two decades. The ship is said to have vanished long ago, along with its treasures...

Where to Start

How to Start

The main entrance is underwater, north of the Dawnstar Sanctuary

Notes

There is a second entrance west of Hela's Folly, underwater; it will take you near the final boss area where most of the loot is, so it is not recommended to use it before taking on the rest of the dungeon. The main entrance is one-way; in order to exit the dungeon you will have to find the second entrance within it. Raised stones are scattered around the dungeon; activating them will summon minions to aid you in combat. The final boss arena can be accessed by interacting with the sword at the bottom level of the big ship at the center of the map.

Nexus

Demon Slayer Armor Mashup

created by wooden knight

A new complete set of silver armor and weapons along with a full set of necromancer themed summons await you in the depths of Heroes Rest Crypt.

Where to Start

How to Start

You can find the dungeon "Heroes Rest Crypt" next to the area surrounding Dayspring Canyon and Stendarr's Beacon. At the end of the dungeon you will find all the new equipment and spells.

Notes

Variants of the armors and weapons can be crafted at a forge if you have the originals. The mod introduces many necromantic spells, including some "summon army" spells.

Wiki Nexus

The Rot Below

created by TheCrowKnight

Somewhere, in the depths of Skyrim, an ancient evil promise to resurface. You will face undead, liches and mad scientists to get to the bottom of this matter.

Requirements

  • You need to be at least level 30 to start this mod.

Where to Start

How to Start

Find and read "Elroy's Journal 1" from one of the Skyrim's court wizards' room to begin the quest.

trailer Nexus

Painted Torment

created by nimwraith

The player will be tasked to help an aspiring artist who seeks to create his magnum opus. A simple premise with frightening implications.

Where to Start

How to Start

Find Vane at his cabin east of Rorikstead and speak to him.

Notes

The story takes inspiration from H.P. Lovecraft's work. There are no quest markers. After your first encounter with Vane you will need to wait a couple of days for the story to progress.

Nexus

Mysteries of the Dwemer

created by nimwraith

Mysteries of the Dwemer centres around Maro, a researcher of the Dwemer who will help explain various parts of their convoluted lore to the player.

Where to Start

How to Start

You can first encounter Maro in the way up to Mzulft. Subsequently he will show up near Bthardamz, Alftand and finally Avanchnzel.

Notes

There are no quest markers for this mod.

Nexus

Final Farewell

created by nimwraith

A spirit wanders Skyrim searching for those responsible for his killing, hoping that avenging his and a loved one's deaths will return him to the afterlife.

Where to Start

How to Start

Speak to the ghost near Morthal; the subsequent quest locations are not marked, but can be deduced from the dialogue.

Nexus

A Conversation

created by nimwraith

Meet a hooded stranger who will begin to discuss his beliefs in life and how it should be experienced.

Where to Start

How to Start

Speak to the hooded man on the steps to High Hrothgar, right before the IX tablet.

Nexus

The Thrassian Scare

created by Zediious

The Sloads were made to be nearly extinct, however, many remained, and their numbers have grown since The Second Era. Join Talhik and his crew on a quest to an island to slay Sloads!

Requirements

  • You need to be at least level 10 to start this mod.

Where to Start

How to Start

Speak with the Redguard Talhik in Solitude; you can find him at his ship near Solitude Lighthouse or at the Winking Skeever during the late hours. Once you find the ship, you can either use fast travel or activate the smaller ship on the shore nearby to get on board.

Notes

It's recommended to experience the mod without followers or at least not have them with you during the first travel to the new worldspace. The mod is a prologue to a larger unreleased project involving Thras, as such it may feel incomplete at the moment.

Nexus

Sleepwalking into a Nightmare

created by TheLootist

A woman got lost while sleepwalking; her husband tasks you with finding her. She seems to suffer from some night terrors, but surely that's not relevant... also, no Daedric Prince is involved here for sure...

Where to Start

How to Start

Speak with Ralforn in green-tip cabin, north-east of Ivarstead, who will ask you for help to find his wife, Gretska.

Notes

Some steps of the mod don't have quest markers. You will get a different reward at the end of the quest depending on the ending you get. The names of some keys are swapped. The mod introduces sleep related spells and bows and day/night related equipment.

Nexus

Revealing Rune

created by TheOscar0

Help Rune of the Thieves Guild search for information on his past and discover what happened to his parents.

Requirements

  • You need to have completed the Thieves Guild main questline to start this mod.

How to Start

Speak to Rune in the Ragged Flagon and ask him about his name.

Nexus

Auri

created by Waribiki

Displays

This mod introduces 10 new displays for the museum.

Auriel is a Bosmer (Wood Elf) follower. She is a true traditionalist and a great archer. See the wiki or Nexus page for more info.

Where to Start

How to Start

Find Auri at her Pod north west of Falkreath; you will be able to recruit her after a short talk.

Wiki Nexus

Remiel

created by Maplespice

Displays

This mod introduces 6 new displays for the museum.

Remiel is a breton dwemer-specialist follower; she will fight aided by her automaton Scrap and ask you to explore Dwemer ruins with her. See the wiki or Nexus page for more info.

How to Start

In order to recruit Remiel you will need to explore Nchuanzel with her or tell her to "Snap out of it" to skip the initial quest.

Where to Start

Find her at the Silver Blood Inn in Markarth.

Notes

The initial quest dungeon also has a boss from Dwemer Specters which may pose a great obstacle for low leveled players; furthermoree, the boss is located exactly where a Remiel scripted scene starts, in order to prevent weird behaviour, it may be better to defeat the boss before bringing Remiel or skip the intro quest.

Wiki Nexus

Inigo

created by Smartbluecat

Displays

This mod introduces 11 new displays for the museum.

Inigo is an ex-skooma-addict Khajiit follower; he prefers archery, but any weapon will do. See the wiki or Nexus page for more info.

Where to Start

How to Start

He can be found in Riften Jail in the first cell on your left. Riften Jail is below Mistveil Keep (Riften) on the right; you will have to bribe the guard to enter. Inigo will ramble about his past actions and finally will decide to follow you.

Wiki Nexus

Xelzaz

created by BluePwnsU

Displays

This mod introduces 8 new displays for the museum.

Xelzaz is an Argonian Lawman of House Telvanni follower; he mainly uses spells (summoning ones mostly) in battle. See the wiki or Nexus page for more info.

Where to Start

How to Start

You can find Xelzaz by the Southern Morrowind Gate east of Dayspring Canyon and north east of Stendarr's Beacon.

Wiki Nexus

Interesting NPCs

created by Kris Takahashi

Displays

This mod introduces 92 new displays for the museum.

Expands the character diversity with many new NPC integrated into the world, with a backstory and an extensive dialogue tree to explore.

How to Start

Each NPC is integrated in the world; some have quests. See the Nexus page or the wiki page for more details, but beware Tuxborn runs the mod Quest Requirements Tweaks for Interesting NPCs.

Gore

created by goredev

Gore is a child-soldier grown adult with a deep backstory to explore; he fights mainly with two-handed weapons and uses heavy armour but will adapt to the equipment he is given. See the wiki or Nexus page for more info.

Where to Start

How to Start

You can find Gore near Peak's Shade Tower east of Falkreath. He will follow you if you aid him.

Wiki Nexus

Lucien

created by Joseph Russell

Lucien is a scholar and will ask to accompany you while serving as his bodyguard; he will eventually get more confident and strong. Lucien has completely customizable combat system. See the wiki or Nexus page for more info.

How to Start

You can find Lucien at Dead Man's Drink in Falkreath and recruit him right away.

Lucien's Wiki

https://josephrussellauthor.com/Lucien.php

Lydia

created by Roadhouse699 & LMG Wilson

Completely overhauled Lydia follower interactions for a more immersive experience to match the circumstances she joins you in. See the wiki or Nexus page for more info.

Requirements

  • You need to have completed Dragon Rising to start this mod.

How to Start

Lydia is assigned as your housecarl as soon as you report back to the Jarl of Whiterun after slaying you first (in lore) dragon.

Notes

Lydia has some lines of dialogue with Lucien and Inigo using her original (vanilla Skyrim) voice.

Wiki Nexus

Aviendha

created by AlmightySE

Aviendha is a follower inspired by the lore of The Wheel of Time series of books; she is a "Maiden of the Spear". See the wiki or Nexus page for more info.

How to Start

Aviendha will spawn west of the Riverwood bridge. After each few days of travel with her, if you have completed Dragon Rising, she will start a new part of her main questline.

Wiki Nexus

Katana

created by Anna Garcia & Kat B

Introduce followers Katana, Megara and Shale to the world of Skyrim. The trio has an associated questline but also dynamically interacts with their surroundings. See the wiki or Nexus page for more info.

How to Start

You can find Katana at the Winking Skeever in Solitude.

Wiki Nexus

Jesper

created by Jared Alexander

Jesper is a Whiterun guard doing his best, but his fellows don't seem to take him seriously; looking at the wooden sword there... See the wiki or Nexus page for more info.

How to Start & Notes

You can recruit Jesper at Bannered Mare in Whiterun. You can marry Jesper but there isn't a special romance questline. Jesper doesn't have as much custom dialogue as the other dedicated follower mods (The mod is still a work in progress).

Tomes Locations

Two tomes are available to learn how to summon Jesper to your location: one behind the counter at the Bannered Mare, the other to the left of Dragonsreach on a rock with a wooden sword.

Wiki Nexus

Val Serano

created by Axarien and Krimson

Embark on an pirate-themed adventure with Val Serano, a charming yet ambiguous elvish pirate that will join your party, should you let him. See the wiki or Nexus page for more info.

Book

How to Start

Loot the message in a bottle at White River Watch. If you have alredy finished the Legacy of the Dragonborn introductory quest, you will be able to ask Auryen about tracking other Relic Hunters, a quest that will lead you to Val Serano eventually.

Wiki Nexus

Varinia

created by Maplespice

An ex-spy and Mephala follower who is looking for a change of path, but old habits are difficult to let go of. See the wiki or Nexus page for more info.

How to Start

Talk to Varinia in Candlehearth Hall in Windhelm.

Where to Start

Candlehearth Hall is directly in front of Windhelm main gate

Wiki Nexus

Sa'chil

created by Scarundy

A khajiiti spellsword wants to follow you during your adventures; she also likes to chat and set enemies on fire. See the wiki or Nexus page for more info.

Where to Start

How to Start

Talk to Sa'chil on a cliff near Reachwind Eyrie, south-east of Markarth.

Wiki Nexus

Astrid

created by Smashman

Astrid is a tough and skilled warrior from Roscrea island; she came to Skyrim to retrieve a unique artifact that was stolen from her village. See the wiki or Nexus page for more info.

Where to Start

How to Start

Ask "What happened here?" to the innkeeper at Rorikstead's Frostfruit Inn to begin the intro quest. Alternatively, you can head directly towards Bluewater Cave, which is situated at the end of the road from Rorikstead to Lake Ilinalta.

Notes

You can fail Astrid's introductory quest and lose her; chack thw wiki for more info on that.

Wiki Nexus

Redcap the Riekling

created by PixieBomb

"Redcap was in cage, yes, but now with friend!". See the wiki or Nexus page for more info.

Where to Start

How to Start

Free him from the cellar of Anise's Cabin (north of the Guardian Stones).

Notes

Redcap has a spell tome that teaches how to summon him in his inventory

Wiki Nexus

Identity Crisis

created by SlimeSire

At the northmost clime of Tamriel, shrouded by fog and buried in ice, the Northern Asylum of Julianos quietly awaits you... Investigate the madness afflicting the Asylum and earn the boon of the Madgod himself.

Where to Start

How to Start

Reach the Abandoned Stable east of Windhelm along the way to Traitor's Post and take a seat on the bench. You will have to reach the Asylum afterwards.

Notes

The mod introduces the Seeds of Unreason: a custom home. The mod also introduces a couple of artifacts and a spell. There are no quest markers after the main one to obtain the house: you will need to explore and find the remaining items on your own.

Nexus

Waking Nightmare

created by SlimeSire

In the depths of the Ratway, a madman sorcerer has recently entered into a compact with Vaermina; venture into his nightmare and decide if such a place might serve a worthy domicile...

Where to Start

How to Start

Make your way to the Riften ratways and find the entrance to the Underkeep (it's in the same area where you also access the Ragged Flagon and Shadowfoot Sanctum). Investigate the skeleton of Xiran's apprentice to begin your journey.

Notes

The player home you obtain through the mod can be accessed at any time via spell. You can temporarily obtain a Fortify effect for any magic skill for the price of a filled Black Soul Gem if you have the Skull of Corruption.

Nexus

Krovaxis

created by SlimeSire

Beyond the desolate precincts of Winterhold, the remains of a temple once dedicated to the worship of Molag Bal lies dormant beneath the ice. Claim Krovaxis as your own and debase yourself in the name of your one true master!

Requirements

  • You need to have completed the House of Horrors to start this mod.

Where to Start

How to Start

Find your way to the Nameless Cavern to the northeast of Winterhold. The quest to find Krovaxis will automatically start once House of Horrors is completed.

Notes

The player home in the mod gives infinite feeding opportunities to vampires. The house also comes with more unlockable features.

Nexus

Tale of Tsatampra Xiros

created by SlimeSire

Explore a world contained within the pages of a sorcerous text, and earn the favor of the Daedric Prince Hermaeus Mora.

Where to Start

How to Start

Find and investigate the Derelict Shanty northeast of Solitude.

Notes

The Annals is a vertical Apocrypha themed house; you will be able to summon them or teleport to the house at any time. If you have the Oghma Infinium you can get skill boosts to mage, warrior or thief skills. You need to give the Antiquarian some ruined books and paper scrolls to unlock all the upgrades and features.

Nexus

Bloodchill Manor

created by Elianora & Kris Takahashi

You have been cordially invited to dinner and drinks at Bloodchill Manor. As an honored guest, you are encouraged to come early and mingle with the other attendees. When you are ready to feast, ask the house waiter for a menu. Come for the dinner, stay for the drinks.

Requirements

  • You need to be at least level 12 to start this mod.

How to Start

You will receive the Dinner Invitation by a courier, read it to begin the quest.

Notes

Tuxborn uses GTheGenerous's Voiced Narrative mod to expand the NPCs' dialogues.

Nexus

Immersive Armors

created by Hothtrooper44

Displays

This mod introduces 69 new displays for the museum.

A colorful collection of armor sets from different mods, all retextured and integrated.

Morihaus' Refuge

created by Jelidity

Displays

This mod introduces 1 new displays for the museum.

A complete overhaul for the Lord's Mail Creation now set in Cyrodiil. This mod removes the original quest by placing the Lord's Mail on a boss at the end of Morihaus' Refuge.

Where to Start

How to Start

The dungeon is situated in Cyrodiil, east of Bruma and near Grom's Pass.

Notes

The Lord's Mail you obtain from this mod is the Minor version. You can obtain the "Lord's Mail" through the Legacy of the Dragonborn questline; both share the same display and the same replica.

Nexus

A Good Death

created by nimwraith

Improved the vanilla random encounter of the Old Orc by giving him new motivations along with adding in a new unique armour set for the Orc to wear.

Requirements

  • You need to be at least level 5 to start this mod.

How to Start

It's a random world encounter.

Nexus

Ascend - Hidden Peaks of Skyrim

created by jayserpa

See Skyrim like you never did before and challenge yourself to get to its many peaks! A total of 5 mountains in Skyrim plus 4 in Solstheim are now climbable!

Where to Start

How to Start

In order to climb one of the 9 hidden peaks you will need to find them first, but if you don't like the idea, the mod page lists all the peaks.

Notes

Cairns are used to mark the start of the climb; use the wind to help you find the path. Each climb you manage will grant an elemental resistance buff under some circumstances.

Nexus

Dwemer Spectres

created by Trainwiz, DarthVitrial & TheMayor897

Displays

This mod introduces 13 new displays for the museum.

Dwemer spectres haunted ruins all across Vvardenfell forever guarding their puzzles and treasures. Yet, curiously, their presence was absent from Skyrim. NO MORE!

How to Start

The various Specters are scattered across Dwemer Ruins. In order to start the big quest you will have to take down the 7 bosses across the various ruins and take their Cubes and the Unknown Contraption to Hrodulf's House in Solstheim. There, read the book.

Where to Start

Hrodulf's House is in the southern part of Solstheim between Kolbjorn Barrow and Fort Frosmoth towards the shore.

Nexus

The Curator's Companion

created by Ic0nIc0de

Displays

This mod introduces 8 new displays for the museum.

The Curator's Companion is a useful addition to help you keep track of your displays in the Dragonborn Gallery.

Unmasking Sybille

created by TheOscar0

The Court Wizard of Solitude, Sybille Stentor, has a secret. It's up to you to investigate her deeds and decide on her fate. Will you keep her secret, demand she stops her activities, report her to the authorities, or end her life?

How to Start

There is no real "quest" to start; however, talking to the cook or Melaran at the Blue Palace will hint the player to look for clues in Solitude to reveal the true nature of the Court Wizard.

Nexus

Blood and Silver

created by Nerd of Prey

Greatly expanded Markarth's Cidhna Mine and improved related quest along with new characters and available followers.

How to Start

To properly start the additional content you'll need to complete the Forsworn Conspiracy and start No One Escapes Cidhna Mine!

The Mine

The Mine can be accessed freely and is situated in the southern part of Markarth. It's used as prison.

Notes

The Forsworn Conspiracy will start automatically after witnessing the attack in Markarth's market. 4 followers are available depending on your choices during the escape.

Wiki Nexus