Notes

SKIP
  • This page currently covers all the 141 armor enchantments and all relevant 78 weapon enchantments available in Tuxborn 1.3 [Beta 3]
  • Items in this list are not guaranteed to be in 1.2 final version
  • Magnitude is always rounded half-down
  • All numbers below assume Grand Soul usage
  • Locations for the enchanted items are missing
  • Remaining Weapon enchantments will be covered in a later update

Navigation

  • Click on an enchantment to view more details
  • Enchantments's magnitudes at different skill levels are estimations; error is limited to ±1 in most casea
  • All enchantments feature a custom rating (S-F)
  • Enchantment values at different skill levels are close estimations;
    • effects that increase an enchantment's strenght (such as perks) do not influence their value
    • values displayed reflect those displayed in inventory and are indipendent of Barter proficiency
    • Final value of an enchanted item is the sum of the base item's value with the enchantment's net value
  • Weapon enchantment effects are also tagged with the relevant damage keyword and resist value
  • Filtering options are available to use

Enchanting in Tuxborn

  • Tuxborn runs Thaumaturgy to overhaul vanilla enchantments; additionally, many other mods introduce their own learnable enchantments
  • Not all enchantments introduced by mods integrate well with Thaumaturgy, often resulting in them being significantly more powerful and remunerative
  • For means to further improve your Enchanting see the wiki page on crafting

Bugs and Weird Behaviours

  • Enchantment values decrease at higher skill levels due to a vanilla bug
  • Most non-Thaumaturgy enchantments have no restriction on what kind of apparel they can be applied to
  • Fortify Spell Absorption and various other Artificer weapon enchantments are not learnable due to Legacy of the Dragonborn Patches (Official) editing their item
  • Many weapon enchantments from mods have infinite charges or will simply not require any (and have minimum coin value as result)
Select magnitude scaling Magnitude scaling:
Select skill level Skill level: 100
Search Search:
Sort by Sort by:
Restriction Restriction:

Value

~ 267 coins

Restrictions

You can only apply this enchantment to Head, Body and Shield.

Effects

Fortify Armor Rating

Your Armor Rating is increased by 32.

How to Learn

You can learn this enchantment by disenchanting any apparel* of Defender.

Found in loot or sold by merchants

Value

~ 384 coins

Restrictions

You can only apply this enchantment to Head and Neck.

Effects

Fortify Barter

You receive 10% better prices.

How to Learn

You can learn this enchantment by disenchanting any apparel* of Merchant.

Found in loot or sold by merchants

Value

~ 699 coins

Restrictions

You can only apply this enchantment to Shield.

Effects

Fortify Bash Damage

You deal 40% more damage with bashes.

How to Learn

You can learn this enchantment by disenchanting any apparel* of the Phalanx.

Found in loot or sold by merchants

Value

~ 280 coins

Restrictions

You can only apply this enchantment to Head, Neck and Shield.

Effects

Fortify Block

You block 10% more damage.

How to Learn

You can learn this enchantment by disenchanting any apparel* of the Gladiator.

Found in loot or sold by merchants

Value

~ 648 coins

Restrictions

You can only apply this enchantment to Head and Neck.

Effects

Cast Light

You create a light that illuminates nearby objects.

How to Learn

You can learn this enchantment by disenchanting any apparel* of Light.

Found in loot or sold by merchants

Value

~ 384 coins

Restrictions

You can only apply this enchantment to Head and Body.

Effects

Fortify Alteration Cost

Your Alteration spells cost 10% less.

How to Learn

You can learn this enchantment by disenchanting any apparel* of Alteration.

Found in loot or sold by merchants

Value

~ 384 coins

Restrictions

You can only apply this enchantment to Head and Body.

Effects

Fortify Conjuration Cost

Your Conjuration spells cost 10% less.

How to Learn

You can learn this enchantment by disenchanting any apparel* of Conjuration.

Found in loot or sold by merchants

Value

~ 384 coins

Restrictions

You can only apply this enchantment to Head and Body.

Effects

Fortify Destruction Cost

Your Destruction spells cost 10% less.

How to Learn

You can learn this enchantment by disenchanting any apparel* of Destruction.

Found in loot or sold by merchants

Value

~ 384 coins

Restrictions

You can only apply this enchantment to Head and Body.

Effects

Fortify Illusion Cost

Your Illusion spells cost 10% less.

How to Learn

You can learn this enchantment by disenchanting any apparel* of Illusion.

Found in loot or sold by merchants

Value

~ 384 coins

Restrictions

You can only apply this enchantment to Head and Body.

Effects

Fortify Restoration Cost

Your Restoration spells cost 10% less.

How to Learn

You can learn this enchantment by disenchanting any apparel* of Restoration.

Found in loot or sold by merchants

Value

~ 384 coins

Restrictions

You can only apply this enchantment to Neck and Finger.

Effects

Fortify Destruction Power

Your Destruction spells are 10% stronger.

How to Learn

You can learn this enchantment by disenchanting any apparel* of Destruction.

Found in loot or sold by merchants

Value

~ 384 coins

Restrictions

You can only apply this enchantment to Neck and Finger.

Effects

Fortify Illusion Power

Your Illusion spells are 10% stronger.

How to Learn

You can learn this enchantment by disenchanting any apparel* of Illusion.

Found in loot or sold by merchants

Value

~ 384 coins

Restrictions

You can only apply this enchantment to Neck and Finger.

Effects

Fortify Restoration Power

Your Restoration spells are 10% stronger.

How to Learn

You can learn this enchantment by disenchanting any apparel* of Restoration.

Found in loot or sold by merchants

Value

~ 369 coins

Restrictions

You can only apply this enchantment to Neck and Finger.

Effects

Fortify Alteration Duration

Your Alteration spells last 20% longer.

How to Learn

You can learn this enchantment by disenchanting any apparel* of Alteration.

Found in loot or sold by merchants

Value

~ 415 coins

Restrictions

You can only apply this enchantment to Neck and Finger.

Effects

Fortify Conjuration Duration

Your Conjuration spells last 20% longer.

How to Learn

You can learn this enchantment by disenchanting any apparel* of Conjuration.

Found in loot or sold by merchants

Value

~ 369 coins

Restrictions

You can only apply this enchantment to Neck and Finger.

Effects

Fortify Illusion Duration

Your Illusion spells last 20% longer.

How to Learn

You can learn this enchantment by disenchanting any apparel* of Illusion.

Found in loot or sold by merchants

Value

~ 369 coins

Restrictions

You can only apply this enchantment to Neck and Finger.

Effects

Fortify Restoration Duration

Your Restoration spells last 20% longer.

How to Learn

You can learn this enchantment by disenchanting any apparel* of Restoration.

Found in loot or sold by merchants

Value

~ 332 coins

Restrictions

You can only apply this enchantment to Hands and Finger.

Effects

Fortify One-Handed

You deal 10% extra damage with one-handed weapons.

How to Learn

You can learn this enchantment by disenchanting any apparel* of the Skirmisher, apparel* of Wielding.

Found in loot or sold by merchants

Value

~ 332 coins

Restrictions

You can only apply this enchantment to Hands and Finger.

Effects

Fortify Two-Handed

You deal 10% extra damage with two-handed weapons.

How to Learn

You can learn this enchantment by disenchanting any apparel* of the Champion, apparel* of Sure Grip.

Found in loot or sold by merchants

Value

~ 332 coins

Restrictions

You can only apply this enchantment to Head and Neck.

Effects

Fortify Archery

You deal 10% extra damage with ranged weapons.

How to Learn

You can learn this enchantment by disenchanting any apparel* of Marskman, apparel* of Archery.

Found in loot or sold by merchants

Value

~ 179 coins

Restrictions

You can only apply this enchantment to Hands and Finger.

Effects

Fortify Hand-to-Hand

You deal 10% extra unarmed damage.

How to Learn

You can learn this enchantment by disenchanting any apparel* of the Pugilist.

Found in loot or sold by merchants

Value

~ 384 coins

Restrictions

You can only apply this enchantment to Head and Finger.

Effects

Fortify Shout Power

Your Shouts are 10% stronger.

How to Learn

You can learn this enchantment by disenchanting any apparel* of the Voice.

Found in loot or sold by merchants

Value

~ 369 coins

Restrictions

You can only apply this enchantment to Neck and Body.

Effects

Fortify Shout Duration

Your Shouts last 20% longer.

How to Learn

You can learn this enchantment by disenchanting any apparel* of the Voice.

Found in loot or sold by merchants

Value

~ 415 coins

Restrictions

You can only apply this enchantment to Head, Body and Shield.

Effects

Reflect Damage

You reflect 20% of incoming melee damage back at your attacker.

How to Learn

You can learn this enchantment by disenchanting any apparel* of the Mirror.

Found in loot or sold by merchants

Value

~ 179 coins

Restrictions

You can only apply this enchantment to Head and Body.

Effects

Fortify Power Attacks

You deal 10% more damage with power attacks.

How to Learn

You can learn this enchantment by disenchanting any apparel* of the Barbarian.

Found in loot or sold by merchants

Value

~ 179 coins

Restrictions

You can only apply this enchantment to Hands and Finger.

Effects

Fortify Sneak Attacks

You deal 10% more damage with sneak attacks and spells.

How to Learn

You can learn this enchantment by disenchanting any apparel* of the Assassin.

Found in loot or sold by merchants

Value

~ 415 coins

Restrictions

You can only apply this enchantment to Head and Hands.

Effects

Fortify Potion Duration

Your potions last 20% longer.

How to Learn

You can learn this enchantment by disenchanting any apparel* of the Alchemist.

Found in loot or sold by merchants

Value

~ 415 coins

Restrictions

You can only apply this enchantment to Head and Finger.

Effects

Fortify Poison Use

Your poisons last for 20% more hits.

How to Learn

You can learn this enchantment by disenchanting any apparel* of the Poisoner.

Found in loot or sold by merchants

Value

~ 302 coins

Restrictions

You can only apply this enchantment to Shield.

Effects

Resist Arrow Damage

You resist 20% of incoming arrow damage while blocking.

How to Learn

You can learn this enchantment by disenchanting any apparel* of Discipline.

Found in loot or sold by merchants

Value

~ 302 coins

Restrictions

You can only apply this enchantment to Shield.

Effects

Resist Power Attack Damage

You resist 20% of incoming power attack damage while blocking.

How to Learn

You can learn this enchantment by disenchanting any apparel* of Determination.

Found in loot or sold by merchants

Value

~ 302 coins

Restrictions

You can only apply this enchantment to Shield.

Effects

Resist Spell Damage

You resist 20% of incoming spell damage while blocking.

How to Learn

You can learn this enchantment by disenchanting any apparel* of Deflection.

Found in loot or sold by merchants

Value

~ 229 coins

Restrictions

You can only apply this enchantment to Hands and Finger.

Effects

Fortify Security

You are 10% better at lockpicking and pickpocketing.

How to Learn

You can learn this enchantment by disenchanting any apparel* of Security.

Found in loot or sold by merchants

Value

~ 280 coins

Restrictions

You can only apply this enchantment to Finger and Feet.

Effects

Fortify Sneak

You are 10% harder to detect while sneaking.

How to Learn

You can learn this enchantment by disenchanting any apparel* of Sneak.

Found in loot or sold by merchants

Value

~ 415 coins

Restrictions

You can only apply this enchantment to Neck and Feet.

Effects

Fortify Carry Weight

Your Carry Weight is increased by 20.

How to Learn

You can learn this enchantment by disenchanting any apparel* of Strength.

Found in loot or sold by merchants

Value

~ 302 coins

Restrictions

You can only apply this enchantment to Head, Neck, Body, Finger and Shield.

Effects

Fortify Health

Your Health is increased by 20.

How to Learn

You can learn this enchantment by disenchanting any apparel* of Health.

Found in loot or sold by merchants

Value

~ 302 coins

Restrictions

You can only apply this enchantment to Head, Neck, Hands and Finger.

Effects

Fortify Magicka

Your Magicka is increased by 20.

How to Learn

You can learn this enchantment by disenchanting any apparel* of Magicka.

Found in loot or sold by merchants

Value

~ 302 coins

Restrictions

You can only apply this enchantment to Neck, Body, Finger and Feet.

Effects

Fortify Stamina

Your Stamina is increased by 20.

How to Learn

You can learn this enchantment by disenchanting any apparel* of Stamina.

Found in loot or sold by merchants

Value

~ 302 coins

Restrictions

You can only apply this enchantment to Head, Neck, Body, Finger and Shield.

Effects

Fortify Health Regeneration

Your Health Regeneration is increased by 20%.

How to Learn

You can learn this enchantment by disenchanting any apparel* of Mending.

Found in loot or sold by merchants

Value

~ 302 coins

Restrictions

You can only apply this enchantment to Neck, Body, Hands and Finger.

Effects

Fortify Magicka Regeneration

Your Magicka Regeneration is increased by 20%.

How to Learn

You can learn this enchantment by disenchanting any apparel* of Recovery.

Found in loot or sold by merchants

Value

~ 302 coins

Restrictions

You can only apply this enchantment to Head, Neck, Finger and Feet.

Effects

Fortify Stamina Regeneration

Your Stamina Regeneration is increased by 20%.

How to Learn

You can learn this enchantment by disenchanting any apparel* of Rejuvenation.

Found in loot or sold by merchants

Value

~ 438 coins

Restrictions

You can only apply this enchantment to Neck, Body, Finger and Shield.

Effects

Resist Magic

Your Magic Resistance is increased by 10%.

How to Learn

You can learn this enchantment by disenchanting any apparel* of Magic Resistance.

Found in loot or sold by merchants

Value

~ 415 coins

Restrictions

You can only apply this enchantment to Neck, Hands, Finger, Feet and Shield.

Effects

Resist Fire

Your Fire Resistance is increased by 20%.

How to Learn

You can learn this enchantment by disenchanting any apparel* of Fire Resistance.

Found in loot or sold by merchants

Value

~ 415 coins

Restrictions

You can only apply this enchantment to Neck, Hands, Finger, Feet and Shield.

Effects

Resist Frost

Your Frost Resistance is increased by 20%.

How to Learn

You can learn this enchantment by disenchanting any apparel* of Frost Resistance.

Found in loot or sold by merchants

Value

~ 415 coins

Restrictions

You can only apply this enchantment to Neck, Hands, Finger, Feet and Shield.

Effects

Resist Shock

Your Shock Resistance is increased by 20%.

How to Learn

You can learn this enchantment by disenchanting any apparel* of Shock Resistance.

Found in loot or sold by merchants

Value

~ 415 coins

Restrictions

You can only apply this enchantment to Neck, Body, Hands, Finger and Shield.

Effects

Resist Poison

Your Poison Resistance is increased by 20%.

How to Learn

You can learn this enchantment by disenchanting any apparel* of Poison Resistance.

Found in loot or sold by merchants

Value

~ 209 coins

Restrictions

You can only apply this enchantment to Neck.

Effects

Resist Disease

Your Disease Resistance is increased by 40%.

How to Learn

You can learn this enchantment by disenchanting any apparel* of Disease, Plated Wool Visor.

Found in loot or sold by merchants

Value

~ 139 coins

Restrictions

You can only apply this enchantment to Head and Neck.

Effects

Waterbreathing

You can breathe underwater.

How to Learn

You can learn this enchantment by disenchanting any apparel* of Waterbreathing.

Found in loot or sold by merchants

Value

~ 217 coins

Restrictions

You can only apply this enchantment to Feet.

Effects

Slowfall

You take 50% less damage from falling.

How to Learn

You can learn this enchantment by disenchanting any apparel* of the Acrobat.

Found in loot or sold by merchants

Value

~ 147 coins

Restrictions

You can only apply this enchantment to Feet.

Effects

Muffle

You make 50% less noise while moving.

How to Learn

You can learn this enchantment by disenchanting any apparel* of Muffling.

Found in loot or sold by merchants

Value

~ 139 coins

Restrictions

You can only apply this enchantment to Feet.

Effects

Waterwalking

You can walk on water.

How to Learn

You can learn this enchantment by disenchanting any apparel* of Waterwalking.

Found in loot or sold by merchants

Value

~ 121 coins

Restrictions

You can only apply this enchantment to Neck and Feet.

Effects

Fortify Movement Speed

Your Movement Speed is increased by 5%.

How to Learn

You can learn this enchantment by disenchanting any apparel* of the Scout, Kyne's Token, Movarth's Boots.

Found in loot or sold by merchants

Value

~ 280 coins

Restrictions

You can only apply this enchantment to Neck and Body.

Effects

Resist Stagger

You resist 10% of incoming stagger and take 10% less damage when staggered.

How to Learn

You can learn this enchantment by disenchanting any apparel* of Poise.

Found in loot or sold by merchants

Value

~ 648 coins

Restrictions

You can only apply this enchantment to Head and Neck.

Effects

Soul Harvest

When a target dies within 20 feet, you fill a soul gem.

How to Learn

You can learn this enchantment by disenchanting any apparel* of Binding.

Found in loot or sold by merchants

Value

~ 646 coins

Restrictions

You can only apply this enchantment to Body, Hands and Finger.

Effects

Fortify Sorcery

Staves are 13% more powerful.

How to Learn

You can learn this enchantment by disenchanting any apparel* of Sorcery.

Found in loot or sold by merchants

Value

~ 586 coins

Restrictions

You can only apply this enchantment to Neck, Hands and Feet.

Effects

Fortify Hand-to-Hand

You deal 13% extra unarmed damage.

How to Learn

You can learn this enchantment by disenchanting any apparel* of Pummeling.

Found in loot or sold by merchants

Value

~ 425 coins

Restrictions

You can only apply this enchantment to Neck, Body and Feet.

Effects

Fortify Movement Speed

Your Movement Speed is increased by 4%.

How to Learn

You can learn this enchantment by disenchanting any apparel* of Speed.

Found in loot or sold by merchants

Value

~ 455 coins

Restrictions

You can only apply this enchantment to Hands and Finger.

Effects

Fortify Attack Speed

Your Attack Speed is increased by 5%.

How to Learn

You can learn this enchantment by disenchanting the Severin Family Ring.

Acquired by defeating Vendil Severin in the quest Served Cold.

Value

~ 455 coins

Restrictions

You can only apply this enchantment to Head and Body.

Effects

Fortify Spell Cost

Spells and enchantments cost 5% less.

How to Learn

You can learn this enchantment by disenchanting the Diadem of the Savant.

Reward for conquering Shalidor's Maze

Value

~ 2722 coins

Restrictions

You can apply this enchantment to any piece of apparel.

Effects

Fortify Alteration Cost

Your Alteration spells cost 10% less.

Fortify Conjuration Cost

Your Conjuration spells cost 10% less.

Fortify Destruction Cost

Your Destruction spells cost 10% less.

Fortify Illusion Cost

Your Illusion spells cost 10% less.

Fortify Restoration Cost

Your Restoration spells cost 10% less.

How to Learn

You can learn this enchantment by disenchanting the Dark Master Robes.

Stolen from Frya before fighting Lamae at the end of the main quest of Meridia's Order mod

Value

~ 5760 coins

Restrictions

You can apply this enchantment to any piece of apparel.

Effects

Fortify Sneak

You are 35% harder to detect while sneaking.

Fortify Stamina

Your Stamina is increased by 100.

How to Learn

You can learn this enchantment by disenchanting the Ring of Khajiiti.

By Meridia at the end of the main questline

Value

~ 5507 coins

Restrictions

You can apply this enchantment to any piece of apparel.

Effects

Fortify Sneak

You are 50% harder to detect while sneaking.

Fortify Stamina

Your Stamina is increased by 125.

Fortify Stamina Regeneration

Your Stamina Regeneration is increased by 20%.

How to Learn

You can learn this enchantment by disenchanting the Mighty Ring of Khajiiti.

By Garin once you have finished all the side quests and given him the Ring of Khajiiti

Value

~ 273 coins

Restrictions

You can apply this enchantment to any piece of apparel.

Effects

Limited Fortify Alteration Cost

Your Novice, Apprentice and Adept Alteration spells cost 25% less.

Fortify Magicka Regeneration

Your Magicka Regeneration is increased by 25%.

How to Learn

You can learn this enchantment by disenchanting the Ring of Golvunter.

Stolen from Frya before fighting Lamae at the end of the main quest of Meridia's Order mod

Value

~ 2005 coins

Restrictions

You can apply this enchantment to any piece of apparel.

Effects

Fortify Armor Rating

Your Armor Rating is increased by 30.

Resist Magic

Your Magic Resistance is increased by 30%.

Fortify Health Regeneration

Your Health Regeneration is increased by 30%.

How to Learn

You can learn this enchantment by disenchanting the Ring Of The Tree.

Side with Gwilym during the quest of Heart of the Reach

Value

~ 2110 coins

Restrictions

You can apply this enchantment to any piece of apparel.

Effects

Fortify Alteration Cost

Your Alteration spells cost 5% less.

Fortify Destruction Cost

Your Destruction spells cost 10% less.

Resist Magic

Your Magic Resistance is increased by 30%.

How to Learn

You can learn this enchantment by disenchanting the Mzarnumez Heavy Cuirass.

Value

~ 1212 coins

Restrictions

You can apply this enchantment to any piece of apparel.

Effects

Fortify Conjuration Cost

Your Conjuration spells cost 5% less.

Fortify Illusion Cost

Your Illusion spells cost 5% less.

Fortify Restoration Cost

Your Restoration spells cost 5% less.

Fortify Magicka

Your Magicka is increased by 30.

How to Learn

You can learn this enchantment by disenchanting the Mzarnumez Light Cuirasss.

Value

~ 198 coins

Restrictions

You can only apply this enchantment to Neck, Body, Hands and Finger.

Effects

Fortify Light Armor

Your Light Armor skill is increased by 8.

How to Learn

You can learn this enchantment by disenchanting any apparel* of the Squire.

Value

~ 3914 coins

Restrictions

You can apply this enchantment to any piece of apparel.

Effects

Fortify Illusion Cost

Your Illusion spells cost 15% less.

Waterbreathing

You can breathe underwater.

Fortify Magicka

Your Magicka is increased by 100.

Fortify Conjuration Cost

Your Conjuration spells cost 15% less.

How to Learn

You can learn this enchantment by disenchanting the Siren's Coronet.

Craftable after completing the dungeon and harvesting all the Dead Sirenroot Flowers and finding the Coronet of the Deep

Value

~ 360 coins

Restrictions

You can apply this enchantment to any piece of apparel.

Effects

Increase Brightness

Your surroundings are brighter.

How to Learn

You can learn this enchantment by disenchanting the Draukiir Mask.

Notes

The mask greatly enhances brightness; it is not a light

Value

~ 360 coins

Restrictions

You can apply this enchantment to any piece of apparel.

Effects

Find Doors & Chests

Doors and chests around you are highlighted.

How to Learn

You can learn this enchantment by disenchanting the Eagle Eye.

Notes

Allows to see doors

Bugs ⚠️

In-game description is only "Eagle Eye"

Value

~ 1514 coins

Restrictions

You can apply this enchantment to any piece of apparel.

Effects

Resist Fire

Your Fire Resistance is increased by 15%.

Resist Frost

Your Frost Resistance is increased by 15%.

Resist Shock

Your Shock Resistance is increased by 15%.

Fortify Conjuration Cost

Your Conjuration spells cost 10% less.

How to Learn

You can learn this enchantment by disenchanting the Irlav's Penitence.

Value

~ 147 coins

Restrictions

You can apply this enchantment to any piece of apparel.

Effects

Muffle

You make 50% less noise while moving.

How to Learn

You can learn this enchantment by disenchanting the Sayara's Wisdom.

Value

~ 9516 coins

Restrictions

You can apply this enchantment to any piece of apparel.

Effects

Resist Magic

Your Magic Resistance is increased by 500%.

Fortify Armor Rating

Your Armor Rating is increased by 500.

How to Learn

You can learn this enchantment by disenchanting the Blue Tearstone Ring.

Notes

Magic Resistance is hard capped at 75%, meaning that you will hit the cap regardless of your Enchanting skill

Bugs ⚠️

Fortify Armor effect is not present in the description; this results in duplicate description text

Value

~ 5 coins

Restrictions

You can apply this enchantment to any piece of apparel.

Effects

Reflecting Shield Bash

Stores the energy of blocked attacks. Performing a power bash will release the stored energy.

How to Learn

You can learn this enchantment by disenchanting the Ebony Shield of Reflecting.

Bugs ⚠️

duplicate the description text (but not the effect)

Value

~ 405 coins

Restrictions

You can apply this enchantment to any piece of apparel.

Effects

Fortify Speech

Your Speech skill is increased by 5.

How to Learn

You can learn this enchantment by disenchanting the Old King's Crown.

Notes

The enchantment you learn from this item is noticeably weaker than the one on the item itself

Value

~ 21465 coins

Restrictions

You can apply this enchantment to any piece of apparel.

Effects

Fortify Unarmed Damage

You deal 200 extra unarmed damage.

Fortify Destruction

Your Destruction skill is increased by 500.

How to Learn

You can learn this enchantment by disenchanting the Red Tearstone Ring.

Bugs ⚠️

will increase destruction skill also

Value

~ 4545 coins

Restrictions

You can apply this enchantment to any piece of apparel.

Effects

Fortify Health

Your Health is increased by 100.

Fortify Stamina

Your Stamina is increased by 100.

Fortify Carry Weight

Your Carry Weight is increased by 100.

How to Learn

You can learn this enchantment by disenchanting the Ring of Favor.

Bugs ⚠️

no description or magical effect will be displayed

Value

~ 10514 coins

Restrictions

You can apply this enchantment to any piece of apparel.

Effects

Fortify Health

Your Health is increased by 200.

Fortify Stamina

Your Stamina is increased by 200.

Fortify Carry Weight

Your Carry Weight is increased by 200.

How to Learn

You can learn this enchantment by disenchanting the Ring of Favor +1.

Bugs ⚠️

no description or magical effect will be displayed

Value

~ 23446 coins

Restrictions

You can apply this enchantment to any piece of apparel.

Effects

Embrace of Darkness

You are enveloped by darkness.

Resist Magic

Your Magic Resistance is increased by 50%.

Fortify Armor Rating

Your Armor Rating is increased by 400.

How to Learn

You can learn this enchantment by disenchanting the Ring of Pain.

Bugs ⚠️

duplicate description text

Value

~ 4213 coins

Restrictions

You can apply this enchantment to any piece of apparel.

Effects

Fortify Armor Rating

Your Armor Rating is increased by 100.

How to Learn

You can learn this enchantment by disenchanting the Ring of Steel Protection.

Value

~ 12767 coins

Restrictions

You can apply this enchantment to any piece of apparel.

Effects

Fortify Armor Rating

Your Armor Rating is increased by 250.

How to Learn

You can learn this enchantment by disenchanting the Ring of Steel Protection.

Value

~ 1513 coins

Restrictions

You can apply this enchantment to any piece of apparel.

Effects

Fortify Destruction Cost

Your Destruction spells cost 25% less.

Fortify Magicka Regeneration

Your Magicka Regeneration is increased by 50%.

How to Learn

You can learn this enchantment by disenchanting the Forgotten Cult Mask.

Value

~ 1 coins

Restrictions

You can apply this enchantment to any piece of apparel.

Effects

Fortify Magicka Regeneration

Your Magicka Regeneration is increased by 30%.

Fortify Stamina Regeneration

Your Stamina Regeneration is increased by 30%.

Fortify Carry Weight

Your Carry Weight is increased by 50.

How to Learn

You can learn this enchantment by disenchanting the Hircine's Helmet.

Value

~ 1 coins

Restrictions

You can apply this enchantment to any piece of apparel.

Effects

Fortify Health Regeneration

Your Health Regeneration is increased by 30%.

Fortify Stamina Regeneration

Your Stamina Regeneration is increased by 30%.

Fortify Carry Weight

Your Carry Weight is increased by 50.

How to Learn

You can learn this enchantment by disenchanting the Mask of Hircine.

Value

~ 818 coins

Restrictions

You can apply this enchantment to any piece of apparel.

Effects

Fortify Archery

You deal 40% extra damage with ranged weapons.

Fortify Sneak

You are 40% harder to detect while sneaking.

How to Learn

You can learn this enchantment by disenchanting the Nighthunter's Charm.

Value

~ 136 coins

Restrictions

You can apply this enchantment to any piece of apparel.

Effects

Fortify Speech

Your Speech skill is increased by 15.

How to Learn

You can learn this enchantment by disenchanting the Imperial Officer Armor, Amulet of Dibella (Bruma).

Value

~ 139 coins

Restrictions

You can only apply this enchantment to Finger and Neck.

Effects

Waterwalking

You can walk on water.

How to Learn

You can learn this enchantment by disenchanting any apparel* of Water Walking.

Value

~ 121 coins

Restrictions

You can apply this enchantment to any piece of apparel.

Effects

Fortify Magicka

Your Magicka is increased by 10.

How to Learn

You can learn this enchantment by disenchanting the Amulet of Julianos (Bruma).

Value

~ 459 coins

Restrictions

You can apply this enchantment to any piece of apparel.

Effects

Fortify Restoration Cost

Your Restoration spells cost 10% less.

How to Learn

You can learn this enchantment by disenchanting the Amulet of Mara (Bruma).

Value

~ 260 coins

Restrictions

You can apply this enchantment to any piece of apparel.

Effects

Fortify Block

You block 10% more damage.

How to Learn

You can learn this enchantment by disenchanting the Amulet of Stendarr (Bruma).

Value

~ 802 coins

Restrictions

You can apply this enchantment to any piece of apparel.

Effects

Fortify Barter

You receive 10% better prices.

How to Learn

You can learn this enchantment by disenchanting the Amulet of Zenithar (Bruma).

Value

~ 15 coins

Restrictions

You can only apply this enchantment to Head.

Effects

Light

You emanate a light that illuminates nearby objects.

How to Learn

You can learn this enchantment by disenchanting the Garridan's Mithril Elmet.

Value

~ 71 coins

Restrictions

You can only apply this enchantment to Head, Body and Shield.

Effects

Charging Terror

Sprinting for 3 seconds will fear nearby enemies.

How to Learn

You can learn this enchantment by disenchanting the Resolute Knight Helm.

Value

~ 71 coins

Restrictions

You can only apply this enchantment to Head, Body and Shield.

Effects

Guiding Light

Getting attacked will have a herald of Mara emerge, healing you.

How to Learn

You can learn this enchantment by disenchanting the Blessed Priest Cuirass.

Value

~ 71 coins

Restrictions

You can only apply this enchantment to Head and Body.

Effects

Stalker

Sneaking will grant night vision and reveal a path to your objective.

How to Learn

You can learn this enchantment by disenchanting the Invigorating Knight Helm.

Value

~ 71 coins

Restrictions

You can only apply this enchantment to Body and Hands.

Effects

Critical Moment

Incoming power attacks slow down time.

How to Learn

You can learn this enchantment by disenchanting the Fitting Knight Garments.

Value

~ 71 coins

Restrictions

You can only apply this enchantment to Head, Body and Shield.

Effects

Reflect Attacks

Gives a chance to stagger enemies upon being attacked.

How to Learn

You can learn this enchantment by disenchanting the Vigorous Knight Cuirass.

Value

~ 71 coins

Restrictions

You can only apply this enchantment to Head, Body and Shield.

Effects

Radiant Aegis

Being attacked will spawn a golden aura, healing allies and damaging enemies.

How to Learn

You can learn this enchantment by disenchanting the Mados' Cuirass.

Value

~ 71 coins

Restrictions

You can only apply this enchantment to Head and Body.

Effects

Pious Kneel

Entering sneak will produce a ring of light that heals allies and damages enemies.

How to Learn

You can learn this enchantment by disenchanting the Vigilant Priest Cap, Priest Cap.

Value

~ 71 coins

Restrictions

You can only apply this enchantment to Head and Body.

Effects

Martyr's Message

Wearer will rally his allies after sprinting for 3 seconds, healing and boosting their damage resistance.

How to Learn

You can learn this enchantment by disenchanting the Mados' Helm.

Value

~ 71 coins

Restrictions

You can only apply this enchantment to Head.

Effects

Ephemeral Support

Casting any spell will create a ward that protects the wearer.

How to Learn

You can learn this enchantment by disenchanting the Holy Circle Gauntlets, Persevering Priest Gauntlets.

Value

~ 71 coins

Restrictions

You can only apply this enchantment to Feet.

Effects

Fortify Destruction Steadfast

Your Destruction spells are 30% stronger while standing still.

Resist Magic Steadfast

Your Magic Resistance is increased by 40% while standing still.

Resist Damage Steadfast

Your Armor Rating is increased by 40 while standing still.

How to Learn

You can learn this enchantment by disenchanting the Grounded Priest Greaves, Holy Circle Greaves.

Value

~ 71 coins

Restrictions

You can only apply this enchantment to Feet.

Effects

Fleet of Foot

Wearer gains increased movement speed when sprinting for 3 seconds.

How to Learn

You can learn this enchantment by disenchanting the Silent Knight Boots.

Value

~ 71 coins

Restrictions

You can only apply this enchantment to Feet.

Effects

Heavy Landing

Enemies are staggered upon landing, whether from jumping or falling. Must be in combat.

How to Learn

You can learn this enchantment by disenchanting the Flexible Knight Boots.

Value

~ 71 coins

Restrictions

You can only apply this enchantment to Hands.

Effects

Divine Mirror

Blocking creates a ward that protects the wearer and reflects hostile spells.

How to Learn

You can learn this enchantment by disenchanting the Goliath's Grasp.

Value

~ 179 coins

Restrictions

You can apply this enchantment to any piece of apparel.

Effects

Fortify Speech

Your Speech skill is increased by 10.

How to Learn

You can learn this enchantment by disenchanting the Griffon's Bind.

Value

~ 6 coins

Restrictions

You can only apply this enchantment to Head and Shield.

Effects

Spellbreaker

While blocking, creates a ward that protects against spells for up to 7 points.

How to Learn

You can learn this enchantment by disenchanting the Her Effulgent Aegis.

Value

~ 71 coins

Restrictions

You can only apply this enchantment to Hands.

Effects

Final Blow

If power attacking, deal additional damage when opponents fall below 20% Health.

How to Learn

You can learn this enchantment by disenchanting the Reckoning Knight Gauntlets.

Value

~ 71 coins

Restrictions

You can apply this enchantment to any piece of apparel.

Effects

Life Detecting Draw

Fully drawing a bow reveals enemies and allies close to the wearer.

How to Learn

You can learn this enchantment by disenchanting the Sturdy Knight Gloves.

Value

~ 71 coins

Restrictions

You can only apply this enchantment to Head.

Effects

Ephemeral Support

Casting any spell will create a ward that protects the wearer.

How to Learn

You can learn this enchantment by disenchanting the Restoring Circle Gauntlets.

Value

~ 5 coins

Restrictions

You can apply this enchantment to any piece of apparel.

Effects

Resist Leeches

Reduces damage taken from leeches by 50%.

How to Learn

You can learn this enchantment by disenchanting the Crown of the Leech King.

Value

~ 5 coins

Restrictions

You can apply this enchantment to any piece of apparel.

Effects

Fortify One-Handed Sneak Attacks

Double sneak attack damage with one-handed weapons.

How to Learn

You can learn this enchantment by disenchanting the Ebony Parrying Dagger, Gardener's Gauntlets.

Value

~ 1513 coins

Restrictions

You can apply this enchantment to any piece of apparel.

Effects

Fortify Conjuration Cost

Your Conjuration spells cost 25% less.

Fortify Magicka Regeneration

Your Magicka Regeneration is increased by 50%.

How to Learn

You can learn this enchantment by disenchanting the Ring of Corruption, Witch Robe, Zealot Mask.

Value

~ 5 coins

Restrictions

You can apply this enchantment to any piece of apparel.

Effects

Fortify Sprinting Power Attacks

Sprinting power attacks do 50% more damage.

How to Learn

You can learn this enchantment by disenchanting the Goat Helmet.

Value

~ 139 coins

Restrictions

You can apply this enchantment to any piece of apparel.

Effects

Fortify Bash Damage

You deal double damage with bashes.

How to Learn

You can learn this enchantment by disenchanting the Horsehoof Ring.

Value

~ 1383 coins

Restrictions

You can apply this enchantment to any piece of apparel.

Effects

Fortify Magicka

Your Magicka is increased by 50.

How to Learn

You can learn this enchantment by disenchanting the Oracle-Oocyte Amulet.

Value

~ 1513 coins

Restrictions

You can apply this enchantment to any piece of apparel.

Effects

Fortify Restoration Cost

Your Restoration spells cost 25% less.

Fortify Magicka Regeneration

Your Magicka Regeneration is increased by 50%.

How to Learn

You can learn this enchantment by disenchanting the Oracle-Oocyte Armor.

Value

~ 139 coins

Restrictions

You can apply this enchantment to any piece of apparel.

Effects

Fortify Health Regeneration

Your Health Regeneration is increased by 100%.

Fortify Magicka Regeneration

Your Magicka Regeneration is increased by 100%.

Fortify Stamina Regeneration

Your Stamina Regeneration is increased by 100%.

How to Learn

You can learn this enchantment by disenchanting the Torch Ring.

Value

~ 360 coins

Restrictions

You can apply this enchantment to any piece of apparel.

Effects

Fortify Armor Rating

Your Armor Rating is increased by 150.

Resist Poison

Your Poison Resistance is increased by 75%.

How to Learn

You can learn this enchantment by disenchanting the Horns of Clavicus Vile.

Stolen from Clavicus Vile ghostly appeareance in Daumbra's Soul Space during Chapter II of the mod

Bugs ⚠️

The magnitude of the enchantment will always display the same number in-game; the actual value will be applied to the player correctly instead

Value

~ 648 coins

Restrictions

You can only apply this enchantment to Head, Neck, Hands and Finger.

Effects

Fortify Magicka

Your Magicka is increased by 40.

Damage Health Regeneration

Your Health Regeneration is reduced by 30%.

How to Learn

You can learn this enchantment by disenchanting the Ascendant Necromancer Hood, Elite Necromancer Hood.

Value

~ 298 coins

Restrictions

You can only apply this enchantment to Body.

Effects

Fortify Conjuration Duration

Your Conjuration spells last 5% longer.

Empower Necromancy

Your Summon Limit is increased by 1 for lesser conjured or reanimated undead.

How to Learn

You can learn this enchantment by disenchanting the Ascendant Necromancer Robes, Elite Necromancer Robes.

Value

~ 586 coins

Restrictions

You can only apply this enchantment to Head, Neck, Body, Finger and Hands.

Effects

Fortify Destruction Power

Your Destruction spells are 13% stronger.

How to Learn

You can learn this enchantment by disenchanting the Ring of Destructive Power.

Value

~ 818 coins

Restrictions

You can apply this enchantment to any piece of apparel.

Effects

Fortify Destruction Cost

Your Destruction spells cost 25% less.

Fortify Magicka Regeneration

Your Magicka Regeneration is increased by 50%.

How to Learn

You can learn this enchantment by disenchanting the Vampire Royal Armor.

Bugs ⚠️

Displayed magnitude will always be base number; the effect is instead applied with correct magnitude

Value

~ 651 coins

Restrictions

You can only apply this enchantment to Head, Neck, Body, Finger and Shield.

Effects

Fortify Health

Your Health is increased by 15.

Fortify Magicka Regeneration

Your Magicka Regeneration is increased by 25%.

How to Learn

You can learn this enchantment by disenchanting the Armor of Eternal Vigor.

Notes

There are 4 leveled versions of the Armor of Eternal Vigor, all with the same name; each gives the same enchantment

Value

~ 509 coins

Restrictions

You can apply this enchantment to any piece of apparel.

Effects

Fortify Magicka Regeneration

Your Magicka Regeneration is increased by 25%.

Fortify Restoration Cost

Your Restoration spells cost 8% less.

How to Learn

You can learn this enchantment by disenchanting the Llandras' Amulet.

Value

~ 832 coins

Restrictions

You can apply this enchantment to any piece of apparel.

Effects

Fortify Magicka Regeneration

Your Magicka Regeneration is increased by 25%.

Fortify Restoration Cost

Your Restoration spells cost 12% less.

How to Learn

You can learn this enchantment by disenchanting the Llandras' Amulet.

Value

~ 1178 coins

Restrictions

You can apply this enchantment to any piece of apparel.

Effects

Fortify Magicka Regeneration

Your Magicka Regeneration is increased by 25%.

Fortify Restoration Cost

Your Restoration spells cost 16% less.

How to Learn

You can learn this enchantment by disenchanting the Llandras' Amulet.

Value

~ 1543 coins

Restrictions

You can apply this enchantment to any piece of apparel.

Effects

Fortify Magicka Regeneration

Your Magicka Regeneration is increased by 25%.

Fortify Restoration Cost

Your Restoration spells cost 20% less.

How to Learn

You can learn this enchantment by disenchanting the Llandras' Amulet.

Value

~ 1513 coins

Restrictions

You can apply this enchantment to any piece of apparel.

Effects

Fortify Alteration Cost

Your Alteration spells cost 25% less.

Fortify Magicka Regeneration

Your Magicka Regeneration is increased by 50%.

How to Learn

You can learn this enchantment by disenchanting the Southbound Seer Robe of Alteration.

Value

~ 5142 coins

Restrictions

You can apply this enchantment to any piece of apparel.

Effects

Fortify Magicka

Your Magicka is increased by 70.

Fortify Magicka Regeneration

Your Magicka Regeneration is increased by 150%.

How to Learn

You can learn this enchantment by disenchanting the Southbound Seer Robe of Magicka.

Value

~ 273 coins

Restrictions

You can apply this enchantment to any piece of apparel.

Effects

Limited Fortify Destruction Cost

Your Novice, Apprentice and Adept Destruction spells cost 25% less.

Fortify Magicka Regeneration

Your Magicka Regeneration is increased by 25%.

How to Learn

You can learn this enchantment by disenchanting the Langley's Robes.

Value

~ 1500 coins

Restrictions

You can only apply this enchantment to Hands and Finger.

Effects

Fortify Unarmed Damage

You deal 80 extra unarmed damage.

How to Learn

You can learn this enchantment by disenchanting the Moon Monk's Claws, Ra'kazra's Gauntlets.

Value

~ 3469 coins

Restrictions

You can only apply this enchantment to Finger and Hands.

Effects

Fortify Unarmed Damage

You deal 40 extra unarmed damage.

How to Learn

You can learn this enchantment by disenchanting the Khajiit Ebony Claws, Khajiit Gilded Moonstone Claws, Khajiit Silvered Moonstone Claws, Khajiit Moonstone Claws, Khajiit Steel Claws, Moon Monk's Gauntlets - Jone's Light, Moon Monk's Gauntlets - Rajhin's Shadow, Moon Monk's Gauntlets - Water Clan, Moon Monk's Gauntlets - Pride of Alkosh, Moon Monk's Gauntlets.

Value

~ 2120 coins

Restrictions

You can apply this enchantment to any piece of apparel.

Effects

Fortify Health

Your Health is increased by 100.

Madness

If not under the effects of skooma, drains 5 Health per second.

How to Learn

You can learn this enchantment by disenchanting the Crown of the Horker King.

Value

~ 360 coins

Restrictions

You can apply this enchantment to any piece of apparel.

Effects

Warm Light

Creates a warm light that illuminates nearby objects.

How to Learn

You can learn this enchantment by disenchanting the Iron Lantern.

Value

~ 360 coins

Restrictions

You can apply this enchantment to any piece of apparel.

Effects

Green Light

Creates a green light that illuminates nearby objects.

How to Learn

You can learn this enchantment by disenchanting the Alchemist's Lantern.

Value

~ 360 coins

Restrictions

You can apply this enchantment to any piece of apparel.

Effects

Blue Light

Creates a blue light that illuminates nearby objects.

How to Learn

You can learn this enchantment by disenchanting the Magic Lantern.

Value

~ 360 coins

Restrictions

You can apply this enchantment to any piece of apparel.

Effects

Muffle

You make no noise while moving.

Invisibility

You become completely invisible; activating an object or attacking will terminate the effect.

How to Learn

You can learn this enchantment by disenchanting the Precious.

Value

~ 8323 coins

Restrictions

You can apply this enchantment to any piece of apparel.

Effects

Fortify Destruction Cost

Your Destruction spells cost 100% less.

Harmless Radiation

Harmless Radiation.

How to Learn

You can learn this enchantment by disenchanting the The Arbiter's Helmet.

Value

~ 438 coins

Restrictions

You can only apply this enchantment to Neck, Body, Finger and Shield.

Effects

Resist Magic

Your Magic Resistance is increased by 10%.

How to Learn

You can learn this enchantment by disenchanting the Shield of Cities.

Value

~ 360 coins

Restrictions

You can apply this enchantment to any piece of apparel.

Effects

Waterwalking

You can walk on water.

How to Learn

You can learn this enchantment by disenchanting the Prophet's Sandals.

Value

~ 67 coins

Restrictions

You can apply this enchantment to any piece of apparel.

Effects

Deflecting Ward

While blocking, creates a ward that protects against spells for up to 50 points.

How to Learn

You can learn this enchantment by disenchanting the Talisman of Worms.

Value

~ 529 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Absorb Health

Damage Type:

Magic Vampire Drain

Resist Value:

Magic

Absorbs 10 Health from living targets.

How to Learn

You can learn this enchantment by disenchanting any weapon* of the Vampire, weapon* of Leeching, weapon* of Devouring.

Value

~ 486 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Absorb Magicka

Damage Type:

Absorb Magicka

Resist Value:

Magic

Absorbs 10 Magicka.

How to Learn

You can learn this enchantment by disenchanting any weapon* of Winnowing, weapon* of Evoker, weapon* of the Sorcerer.

Value

~ 486 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Absorb Stamina

Damage Type:

Absorb Stamina

Resist Value:

Magic

Absorbs 10 Stamina.

How to Learn

You can learn this enchantment by disenchanting any weapon* of Harvesting, weapon* of Garnering, weapon* of Subsuming.

Value

~ 432 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Damage Magicka

Damage Type:

Damage Magicka

Resist Value:

Magic

Deals 2 Magicka damage per second for 10 seconds.

How to Learn

You can learn this enchantment by disenchanting any weapon* of Depleting, weapon* of Enervating, weapon* of Nullifying.

Value

~ 432 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Damage Stamina

Damage Type:

Damage Stamina

Resist Value:

Magic

Deals 2 Stamina damage per second for 10 seconds.

How to Learn

You can learn this enchantment by disenchanting any weapon* of Debilitation, weapon* of Lethargy, weapon* of Exhaustion.

Value

~ 444 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Fire Damage

Damage Type:

Magic Fire Damage

Resist Value:

Fire

Deals 10 Fire damage. Targets on fire take extra damage over time.

How to Learn

You can learn this enchantment by disenchanting any weapon* of Fire, weapon* of the Blaze, weapon* of the Inferno.

Value

~ 444 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Frost Damage

Damage Type:

Frost

Resist Value:

Frost

Deals 10 Frost damage to Health and Stamina.

How to Learn

You can learn this enchantment by disenchanting any weapon* of Ice, weapon* of Freezing, weapon* of Blizzards, weapon* of Winter.

Value

~ 444 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Shock Damage

Damage Type:

Shock

Resist Value:

Shock

Deals 10 Shock damage to Health and Magicka.

How to Learn

You can learn this enchantment by disenchanting any weapon* of Sparks, weapon* of Shocks, weapon* of Arcing, weapon* of Thunderbolts, weapon* of Thunder.

Value

~ 529 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Chaos Fire Damage

Damage Type:

Magic Fire Damage

Resist Value:

Fire

Has a 50% chance to deal 10 Fire damage.

Chaos Frost Damage

Damage Type:

Frost

Resist Value:

Frost

Has a 50% chance to deal 10 Frost damage.

Chaos Shock Damage

Damage Type:

Shock

Resist Value:

Shock

Has a 50% chance to deal 10 Shock damage.

How to Learn

You can learn this enchantment by disenchanting any weapon* of Chaos, weapon* of High Chaos, weapon* of Extreme Chaos.

Value

~ 457 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Sun Damage

Damage Type:

Sun

Resist Value:

Magic

Deals 15 Sun damage to the undead. Targets on fire take extra damage over time.

How to Learn

You can learn this enchantment by disenchanting any weapon* of Daylight, weapon* of Sunlight, weapon* of Aetherius, weapon* of Radiance.

Value

~ 432 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Poison Damage

Damage Type:

Poison

Resist Value:

Poison

Deals 1 Poison damage per second for 10 seconds.

How to Learn

You can learn this enchantment by disenchanting any weapon* of Poison, weapon* of Venom, weapon* of Serpent, weapon* of Viper, weapon* of Plague.

Value

~ 452 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Turn Undead

Damage Type:

Magic Turn Undead

Resist Value:

None

Undead targets up to level 10 have a chance to flee from combat for 30 seconds.

How to Learn

You can learn this enchantment by disenchanting any Blessed weapon*, Hallowed weapon*, Reverent weapon*, Sanctified weapon*, Virtuous weapon*.

Value

~ 515 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Burden

Damage Type:

Burden

Resist Value:

None

Reduces enemy Movement and Attack Speed by 10% for 30 seconds.

How to Learn

You can learn this enchantment by disenchanting any weapon* of Hindrance, weapon* of Encumberance, weapon* of Oppression.

Value

~ 515 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Damage Weapon

Damage Type:

None

Resist Value:

None

Reduces enemy Weapon Damage by 10% for 30 seconds.

Value

~ 486 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Damage Armor

Damage Type:

Armor

Resist Value:

None

Reduces enemy Armor Rating by 50 for 30 seconds.

How to Learn

You can learn this enchantment by disenchanting any weapon* of Corrosion, weapon* of Grand Corrosion, weapon* of Greater Corrosion.

Value

~ 515 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Weakness to Fire

Damage Type:

Magic Weakness to Fire

Resist Value:

None

Reduces enemy Fire Resistance by 20% for 30 seconds.

How to Learn

You can learn this enchantment by disenchanting any weapon* of Weakness to Fire, weapon* of Grand Weakness to Fire, weapon* of Greater Weakness to Fire.

Value

~ 515 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Weakness to Frost

Damage Type:

Magic Weakness to Frost

Resist Value:

None

Reduces enemy Frost Resistance by 20% for 30 seconds.

How to Learn

You can learn this enchantment by disenchanting any weapon* of Weakness to Frost, weapon* of Grand Weakness to Frost, weapon* of Greater Weakness to Frost.

Value

~ 515 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Weakness to Shock

Damage Type:

Magic Weakness to Shock

Resist Value:

None

Reduces enemy Shock Resistance by 20% for 30 seconds.

How to Learn

You can learn this enchantment by disenchanting any weapon* of Weakness to Shock, weapon* of Grand Weakness to Shock, weapon* of Greater Weakness to Shock.

Value

~ 515 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Weakness to Poison

Damage Type:

Magic Weakness to Poison

Resist Value:

None

Reduces enemy Poison Resistance by 20% for 30 seconds.

How to Learn

You can learn this enchantment by disenchanting any weapon* of Weakness to Poison, weapon* of Grand Weakness to Poison, weapon* of Greater Weakness to Poison.

Value

~ 483 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Silence

Damage Type:

Magic Influence

Resist Value:

None

Living targets up to level 10 have a chance to be silenced for 30 seconds.

How to Learn

You can learn this enchantment by disenchanting any weapon* of Silence, weapon* of Suppression, weapon* of Tranquility, weapon* of Quietude.

Value

~ 484 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Paralyze

Damage Type:

Magic Paralysis

Resist Value:

None

Targets up to level 10 have a chance to be paralyzed for 10 seconds.

How to Learn

You can learn this enchantment by disenchanting any weapon* of Stunning, weapon* of Paralysis, weapon* of Immobilization, weapon* of Immobilizing, weapon* of Petrifying, weapon* of Stasis.

Value

~ 483 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Fear

Damage Type:

Magic Influence

Resist Value:

Magic

Living targets up to level 10 have a chance to flee from combat for 30 seconds.

How to Learn

You can learn this enchantment by disenchanting any weapon* of Panic, weapon* of Terror, weapon* of Dread.

Value

~ 483 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Frenzy

Damage Type:

Magic Influence

Resist Value:

Magic

Living targets up to level 10 have a chance to attack anyone nearby for 30 seconds.

How to Learn

You can learn this enchantment by disenchanting any weapon* of Fury, weapon* of Rage, weapon* of Wrath.

Value

~ 484 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Banish

Damage Type:

Magic Banish Deadra

Resist Value:

None

Daedra up to level 10 have a chance to be sent back to Oblivion.

How to Learn

You can learn this enchantment by disenchanting any weapon* of Banishing, weapon* of Expulsion, weapon* of Annulment.

Value

~ 444 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Soul Trap

Damage Type:

Soul Trap

Resist Value:

None

If the target dies within 10 seconds, fills a Soul Gem.

How to Learn

You can learn this enchantment by disenchanting any weapon* of Animus, weapon* of Spirits, weapon* of Binding, weapon* of Souls, weapon* of Souls Snares, weapon* of Maledictions, weapon* of Damnation.

Value

~ 432 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Damage Construct

Damage Type:

None

Resist Value:

Magic

Deals 2 Magic damage per second for 10 seconds to Dwarven Automatons.

How to Learn

You can learn this enchantment by disenchanting the Kagrenac's Other Hammer, Dwarven Mace of Deconstruction.

Value

~ 457 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Damage Animals

Damage Type:

None

Resist Value:

Damage

Deals 15 Magic damage to animals.

How to Learn

You can learn this enchantment by disenchanting the Bow of the Hunt, The Woodsman's Friend, Poacher's Axe.

Value

~ 537 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Lunar Damage

Damage Type:

Magic Vampire Drain

Resist Value:

Magic

At night, absorbs 10 Health.

How to Learn

You can learn this enchantment by disenchanting any Lunar weapon*.

Value

~ 422 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Oblivion Damage

Damage Type:

None

Resist Value:

None

Deals 5 irresistible damage.

How to Learn

You can learn this enchantment by disenchanting the Ghostblade.

Value

~ 486 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Soulbrand

Damage Type:

None

Resist Value:

Magic

Deals 1 Magic damage per second for 10 seconds. If the target dies, fills a Soul Gem.

How to Learn

You can learn this enchantment by disenchanting the Steel Battleaxe of Fiery Souls.

Value

~ 526 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Frost Hazard

Damage Type:

Frost

Resist Value:

Frost

Deals 10 Frost damage to Health and Stamina, and leaves behind a hazard that deals extra damage over 10 seconds.

How to Learn

You can learn this enchantment by disenchanting the Froststar.

Value

~ 529 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Lingering Sun Damage

Damage Type:

Sun

Resist Value:

Magic

Deals 1 Sun damage per second for 30 seconds to the undead.

How to Learn

You can learn this enchantment by disenchanting the Vigilant's Hammer.

The Vigilant's Hammer can be found on Vigilant Tolan

Value

~ 448 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Coldfire Damage

Damage Type:

Frost

Resist Value:

Frost

Deals 10 Frost damage. Targets on fire are slowed and take extra damage over time.

How to Learn

You can learn this enchantment by disenchanting the Curate's Dagger.

Value

~ 360 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Fire Damage

Damage Type:

Fire

Resist Value:

Fire

Deals 30 Fire damage. Targets on fire take extra damage over time.

How to Learn

You can learn this enchantment by disenchanting the Ahzidal's Fire Bow.

Value

~ 360 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Frost Damage

Damage Type:

Frost

Resist Value:

Frost

Deals 30 Frost damage to Health and Stamina.

How to Learn

You can learn this enchantment by disenchanting the Ahzidal's Frost Bow.

Value

~ 360 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Legacy Shock Damage

Damage Type:

Shock

Resist Value:

Shock

Deals 30 Shock damage to Health and half of that to Magicka.

How to Learn

You can learn this enchantment by disenchanting the Ahzidal's Shock Bow.

Value

~ 664 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Frost Damage

Damage Type:

Frost

Resist Value:

Frost

Deals 25 Frost damage to Health and Stamina.

Jori's Retribution

Damage Type:

Resist Value:

When killing Meric races, you have a chance to cause an icy explosion.

How to Learn

You can learn this enchantment by disenchanting the Jori the Resolute's Axe.

Value

~ 448 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Damage Bandits

Damage Type:

None

Resist Value:

Damage

Deals 10 extra damage to bandits.

How to Learn

You can learn this enchantment by disenchanting the Gulvar's Axe.

Value

~ 880 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Frost Damage

Damage Type:

Frost

Resist Value:

Frost

Deals 15 Frost damage to Health and Stamina.

How to Learn

You can learn this enchantment by disenchanting the Blade of Yokuda.

Value

~ 360 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Bloodskal Strike

Damage Type:

None

Resist Value:

None

Releases an energy blast when using power attacks that deals damage, which scales with the Destruction skill, starting at 30 points of damage. Deals additional damage to Dragon Priests.

How to Learn

You can learn this enchantment by disenchanting the Bloodskal Blade.

Notes

Power attacks consume Magicka to release a Magic blast

Value

~ 580 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Soul Trap

Damage Type:

Soul Trap

Resist Value:

None

If the target dies within 5 seconds, fills a soul gem.

Chaotic Damage Fire

Damage Type:

Fire

Resist Value:

Fire

35% chance to deal 10 Fire damage.

Chaotic Damage Frost

Damage Type:

Frost

Resist Value:

Frost

35% chance to deal 10 Frost damage.

Chaotic Damage Shock

Damage Type:

Shock

Resist Value:

Shock

35% chance to deal 10 Shock damage.

How to Learn

You can learn this enchantment by disenchanting any Amber weapon* of Chaotic Souls, Madness weapon* of Chaotic Souls.

Value

~ 360 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Clutterstorm

Damage Type:

None

Resist Value:

None

Creates an enormous forcefield that throws around clutter for 10 seconds.

How to Learn

You can learn this enchantment by disenchanting the Clutterbane.

Value

~ 360 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Legacy Shock Damage

Damage Type:

Shock

Resist Value:

Shock

Deals 30 Shock damage to Health and half of that to Magicka.

How to Learn

You can learn this enchantment by disenchanting the Blade of the Sleeping House.

Value

~ 932 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Fire Damage

Damage Type:

Fire

Resist Value:

Fire

Deals 40 Fire damage. Targets on fire take extra damage over time.

Meridia's Retribution

Damage Type:

None

Resist Value:

None

Undead targets below half Health have a chance to explode for 200 Sun damage.

How to Learn

You can learn this enchantment by disenchanting the Dawn Cross Spear, Dawn Spear.

Value

~ 705 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Destroy Armor

Damage Type:

Destroy Armor

Resist Value:

Magic

Reduces enemy Armor Rating by 40 for 10 seconds.

How to Learn

You can learn this enchantment by disenchanting any weapon* of Sundering, weapon* of Rending, weapon* of Ravaging, Caustic weapon*.

Notes

Surprisingly weaker than Damage Armor

Value

~ 850 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Fire Damage

Damage Type:

None

Resist Value:

Fire

Deals 40 Fire damage. Targets on fire take extra damage over time.

How to Learn

You can learn this enchantment by disenchanting the Burning Bridegroom Sword.

Value

~ 360 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Force

Damage Type:

None

Resist Value:

None

Knocks targets into the air.

How to Learn

You can learn this enchantment by disenchanting the Giant Club.

Value

~ 6460 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Shock Damage

Damage Type:

Shock

Resist Value:

Shock

Deals 30 Shock damage to Health and Magicka.

Frost Damage

Damage Type:

Frost

Resist Value:

Frost

Deals 30 Frost damage to Health and Stamina.

Fire Damage

Damage Type:

Fire

Resist Value:

Fire

Deals 30 Fire damage. Targets on fire take extra damage over time.

How to Learn

You can learn this enchantment by disenchanting the Bow of the Forgotten Chaos.

Bugs ⚠️

Because only the Shock damage magnitude scales with the charges amount when enchanting, the Fire and Frost damage will always keep the maximum magnitude regardless of charges amount

Value

~ 880 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Freeze

Damage Type:

Magic Paralysis

Resist Value:

Frost

You have a chance to freeze the target for 4 seconds.

How to Learn

You can learn this enchantment by disenchanting the Blade of Valedrynn.

Value

~ 2606 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Frenzy

Damage Type:

Magic Influence

Resist Value:

None

Living targets up to level 25 have a chance to attack anyone nearby for 30 seconds.

How to Learn

You can learn this enchantment by disenchanting the Thorina's Warhammer.

Value

~ 478 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Frenzy

Damage Type:

Magic Influence

Resist Value:

None

Living targets up to level 10 have a chance to attack anyone nearby for 30 seconds.

How to Learn

You can learn this enchantment by disenchanting the Chaoswielder.

Value

~ 1231 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Frost Damage

Damage Type:

Frost

Resist Value:

Frost

Deals 30 Frost damage to Health and Stamina.

Paralyze

Damage Type:

Magic Paralysis

Resist Value:

None

Targets up to level 40 have a chance to be paralyzed for 10 seconds.

How to Learn

You can learn this enchantment by disenchanting the Moonlight Tachi.

Value

~ 3012 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Banish

Damage Type:

Magic Banish Daedra

Resist Value:

None

Daedra up to level 25 have a chance to be sent back to Oblivion.

Fire Damage

Damage Type:

Fire

Resist Value:

Fire

Deals 25 Fire damage. Targets on fire take extra damage over time.

How to Learn

You can learn this enchantment by disenchanting the Pilgrim's Crudgel or replica.

Value

~ 387 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Damage Bandits

Damage Type:

Fire

Resist Value:

None

Deals 15 extra damage to bandits.

How to Learn

You can learn this enchantment by disenchanting the Blade of Larrius Varro.

Value

~ 360 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Oblivion Damage

Damage Type:

None

Resist Value:

None

Deals 130 irresistible damage.

How to Learn

You can learn this enchantment by disenchanting the Dwemeri Cutting Sphere.

Value

~ 719 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Damage Magicka & Stamina

Damage Type:

None

Resist Value:

Magic

Deals 30 Magicka and Stamina damage.

How to Learn

You can learn this enchantment by disenchanting the Pelinal's Greatsword.

Value

~ 360 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Mora's Agony

Damage Type:

None

Resist Value:

Poison

Does 10 points of poison damage to Health and half that to Stamina.

How to Learn

You can learn this enchantment by disenchanting any Fishman weapon*.

Bugs ⚠️

The damage is influenced by target's Resist Poison, but is not influenced by Adamant's Poison perk

Value

~ 1079 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Magic Damage

Damage Type:

None

Resist Value:

Magic

Deals 20 Magic damage.

Sneak Magic Damage

Damage Type:

None

Resist Value:

Magic

Deals 80 Magic damage on sneak attacks.

How to Learn

You can learn this enchantment by disenchanting the Auri's Bow.

Value

~ 952 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Ocato's Fear

Damage Type:

Magic Influence

Resist Value:

Magic

Creatures, undead and people up to level 15 flee from combat for 30 seconds.

How to Learn

You can learn this enchantment by disenchanting the Ocato's Dagger.

Value

~ 364 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Poison low

Damage Type:

None

Resist Value:

Poison

A blood-freezing poison that does 2 points of damage to Health and double that to Stamina per second for 3 seconds.

How to Learn

You can learn this enchantment by disenchanting the Witchman Bow, Witchman Axe, Witchman Sword.

Bugs ⚠️

The damage is influenced by target's Resist Poison, but is not influenced by Adamant's Poison perk

Value

~ 367 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Poison medium

Damage Type:

None

Resist Value:

Poison

A blood-freezing poison that does 3 points of damage to Health and Stamina per second for 4 seconds.

How to Learn

You can learn this enchantment by disenchanting the Witchman Bow, Witchman Axe, Witchman Sword.

Bugs ⚠️

The damage is influenced by target's Resist Poison, but is not influenced by Adamant's Poison perk

Value

~ 362 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Poison

Damage Type:

None

Resist Value:

Poison

A blood-freezing poison that does 4 points of damage to Health and Stamina per second for 5 seconds.

How to Learn

You can learn this enchantment by disenchanting the Witchman Bow, Witchman Axe, Witchman Sword.

Bugs ⚠️

The damage is influenced by target's Resist Poison, but is not influenced by Adamant's Poison perk

Value

~ 360 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Poison Gas

Damage Type:

None

Resist Value:

Poison

Inflicts 15 damage per second for 6 seconds.

How to Learn

You can learn this enchantment by disenchanting the Ancient Mace of Doom.

Bugs ⚠️

The damage is influenced by target's Resist Poison, but is not influenced by Adamant's Poison perk

Value

~ 465 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Self-Harm

Damage Type:

None

Resist Value:

None

Striking an enemy reduces the user's Health, Magicka and Stamina by 90% for 10 seconds.

How to Learn

You can learn this enchantment by disenchanting the Blade of Prepotence.

Value

~ 1655 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Reanimate on Hit

Damage Type:

Magic Summon Undead

Resist Value:

None

Striking a corpse up to level 40 reanimates it for 180 seconds.

How to Learn

You can learn this enchantment by disenchanting the Bewitching Nodachi or replica.

Value

~ 607 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Turn Undead

Damage Type:

Magic Turn Undead

Resist Value:

None

Undead targets up to level 13 have a chance to flee from combat for 30 seconds.

Fire Damage

Damage Type:

FIre

Resist Value:

Fire

Deals 10 Fire damage. Targets on fire take extra damage over time.

How to Learn

You can learn this enchantment by disenchanting the Taranis' Bastard Sword.

Value

~ 681 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Absorb Health

Damage Type:

Vampire Drain

Resist Value:

Magic

Absorbs 8 Health from living targets.

Legacy Shock Damage

Damage Type:

Shock

Resist Value:

Shock

Deals 10 Shock damage to Health and half of that to Magicka.

How to Learn

You can learn this enchantment by disenchanting the Infused Battleaxe.

Value

~ 389 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Fire Damage

Damage Type:

Fire

Resist Value:

Fire

Deals 20 Fire damage. Targets on fire take extra damage over time.

How to Learn

You can learn this enchantment by disenchanting the Summergleam.

Value

~ 448 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Neutral Damage

Damage Type:

None

Resist Value:

None

Deals 10 damage.

How to Learn

You can learn this enchantment by disenchanting any Knight of Jephre weapon*.

Bugs ⚠️

Despite the name, the enchantment does not have the right keyowrd to inflict Sun Damage, nor it properly deals damage over time

Value

~ 448 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Fire Damage

Damage Type:

Fire

Resist Value:

None

Deals 10 Fire damage. Targets on fire take extra damage over time.

How to Learn

You can learn this enchantment by disenchanting the Holgrim's Sunblade.

Bugs ⚠️

Despite the name, the enchantment does not have the right keyoword to inflict Sun Damage, it's actually Fire Damage unresisted by Resist Fire

Value

~ 499 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Fire Damage

Damage Type:

Fire

Resist Value:

None

Deals 15 Fire damage. Targets on fire take extra damage over time.

How to Learn

You can learn this enchantment by disenchanting the Holgrim's Sunblade.

Bugs ⚠️

Despite the name, the enchantment does not have the right keyoword to inflict Sun Damage, it's actually Fire Damage unresisted by Resist Fire

Value

~ 549 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Fire Damage

Damage Type:

Fire

Resist Value:

None

Deals 20 Fire damage. Targets on fire take extra damage over time.

How to Learn

You can learn this enchantment by disenchanting the Holgrim's Sunblade.

Bugs ⚠️

Despite the name, the enchantment does not have the right keyoword to inflict Sun Damage, it's actually Fire Damage unresisted by Resist Fire

Value

~ 637 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Fire Damage

Damage Type:

Fire

Resist Value:

None

Deals 28 Fire damage. Targets on fire take extra damage over time.

How to Learn

You can learn this enchantment by disenchanting the Holgrim's Sunblade.

Bugs ⚠️

Despite the name, the enchantment does not have the right keyoword to inflict Sun Damage, it's actually Fire Damage unresisted by Resist Fire

Value

~ 617 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Tentacle

Damage Type:

None

Resist Value:

Poison

Tentacles do 40 points of poison damage to Health and Magicka.

How to Learn

You can learn this enchantment by disenchanting the Boltzmer.

Bugs ⚠️

The damage inflicted is Poison, however, due to a missing keyword, it will not be influenced by perks in the Restoration Skill Tree

Value

~ 973 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Apocryphal Bite

Damage Type:

None

Resist Value:

Magic

Tentacles of Herma-Mora that do 15 points of Magic damage to Health and Stamina per second.

How to Learn

You can learn this enchantment by disenchanting the Blasphemer's Sword.

Value

~ 1079 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Absorb Stamina

Damage Type:

Absorb Stamina

Resist Value:

Magic

Absorbs 10 Stamina.

Fire Damage

Damage Type:

Fire

Resist Value:

Fire

Deals 30 Fire damage. Targets on fire take extra damage over time.

How to Learn

You can learn this enchantment by disenchanting the Veloth's Judgement.

Value

~ 686 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Void Damage

Damage Type:

None

Resist Value:

None

Void fire burns nearby targets for 30 damage.

How to Learn

You can learn this enchantment by disenchanting the Fellshadow.

Value

~ 360 coins

Restrictions

You can apply this enchantment to any weapon.

Effects

Bleeding Damage

Damage Type:

None

Resist Value:

None

Deals 2 damage per second for 30 seconds.

How to Learn

You can learn this enchantment by disenchanting the Zweihander, Sturdy Bow.

Notes

The enchantment is omonimous to the Artificer's version which is unavailable due to a LotD patch

Bugs ⚠️

Description is absent in-game, but the effect is applied nonetheless